The other day I found myself writing down a list of 5 questions I was asking myself more frequently than ever in the projects I am working on — and decided to pass it on to my team as well. The agency life is extremely fast-paced. Each Experience Designer on my team is simultaneously involved in two… Continue reading The 5 questions you should be asking yourself all day, everyday #UX
Category: UX
Marketing and UX, perfect error messages, prototyping with Lottie and Principle and more UX links
Ending a client meeting at the perfect time, according to Paula Scher → You are giving a presentation. This line is the line of the reasonable level of expectation that everyone has when you walk into the room. You begin to present, and you come above the reasonable level of expectation; everybody gets enthusiastic, people begin… Continue reading Marketing and UX, perfect error messages, prototyping with Lottie and Principle and more UX links
No Digital Tools needed: Creating Digital Products
Photo by Climate KIC on Unsplash I am sure, every UI and UX Designer knows that kind of problem: You have received a briefing for a new project. Everybody is on fire and is going to do some fancy stuff for it. But how to start? How to create innovative ideas? How to set your mind… Continue reading No Digital Tools needed: Creating Digital Products
Copy narcissism, design for startups, Sephora’s UX and other links this week
If you like the links, don’t forget to ???????????????????????????????????????????????????????? When copy loves itself too much → One time, I nearly lost my mind while brainstorming copy for a holiday print ad. I was writing for Havenly, an interior design company, and we were advertising in a popular home decorating magazine. “Keep it simple,” I told myself,… Continue reading Copy narcissism, design for startups, Sephora’s UX and other links this week
When Copy Loves Itself Too Much
One time, I nearly lost my mind while brainstorming copy for a holiday print ad. I was writing for Havenly, an interior design company, and we were advertising in a popular home decorating magazine. “Keep it simple,” I told myself, “this has been done hundreds of times before.” An ad that took way too long… Continue reading When Copy Loves Itself Too Much
Airbnb First Date Concept
Iterations After synthesizing the insights, I re-iterated on the concepts to alleviate the weaknesses and further highlight the strengths. Idea 1: Bingo x Digital Gift Combining Bingo and Digital Gift Exchange Concepts Medium Fidelity Wireframes of Situations Where Their Interests Matched and Don’t After testing, I decided to remove the gamified portion of the concept and replaced it… Continue reading Airbnb First Date Concept
Monitoring the user's brain for usability testing
I have a habit of connecting the dots between design and various other fields of studies which I start learning about. Lately, I have been learning neurosciences and thinking about how we could harness findings from it to designing better products. It gave me chills. For instance, introduction of brain activity monitoring device such as… Continue reading Monitoring the user's brain for usability testing
On Being Humble, Creative, and Independent
On Being Humble Be modest. Your accomplishments to date have brought you this far, but don’t depend on it to bring you any further. That design competition you won, painting sold to a museum exhibition, or local media sensation? Cheers to having your hard work rewarded. Keep it up. Your accomplishments in the future starts with… Continue reading On Being Humble, Creative, and Independent
Improving Couple of Experiences in Strava (Unsolicited)
Recording an activity Current design analysis The app comprises of four tabs: Feed (default selection), Explore, Record, Profile and More. Although the Feed is the default selection, most of the times, as soon as I open the app, all I want is to start recording the activity, i.e, running or cycling. However, in the current setup, I… Continue reading Improving Couple of Experiences in Strava (Unsolicited)
Museums, show your collection some love
Part I If you’ve ever visited a museum website, the above navigation structure probably looks familiar to you. Sections for “visit,” “exhibitions,” and “collection” are the core navigational components for the vast majority of museum websites. There’s an essential distinction that museums make between the permanent collection (those objects owned by the institution) and exhibitions… Continue reading Museums, show your collection some love
UX overload, toolkit of a product designer, testing words, and more UX this week
If you like the links, don’t forget to ???? ????????????????????????????????????????????????????????. You don’t need to know everything about UX → I find myself saying this to other people quite often. You don’t need to be a specialist in all possible verticals within User Experience Design. And you probably can’t. A lot of people are starting in UX… Continue reading UX overload, toolkit of a product designer, testing words, and more UX this week
You don’t need to know everything about UX
“You don’t need to know everything about UX”. I find myself saying this to other people quite often. You don’t need to be a specialist in all possible verticals within User Experience Design. And you probably can’t. A lot of people are starting in UX just now. The high level of attention our discipline has… Continue reading You don’t need to know everything about UX
Public speaking, embracing the idle mind, principles of data viz, and more UX links this week
If you like the links, don’t forget to ???? ????????????????????????????????????????????????????????. Best practices for public speaking in design conferences and events → We all reach a point in our careers when we start speaking in public. Designers, in particular, are pretty good at organizing conferences, panels, meetups, livestreams and other forms of publicly sharing knowledge with fellow… Continue reading Public speaking, embracing the idle mind, principles of data viz, and more UX links this week
Best practices for public speaking in design conferences and events
Hello, old friend. We all reach a point in our careers when we start speaking in public. Designers, in particular, are pretty good at organizing conferences, panels, meetups, livestreams and other forms of publicly sharing knowledge with fellow designers. Speaking at design events is not only important for the design community as a whole, but also… Continue reading Best practices for public speaking in design conferences and events
Design makes AI smarter
Designers today most likely have been designing for products that use some level of AI for automation. We have been designing in the first stage of AI, artificial narrow intelligence. To get to the second stage of AI, artificial general intelligence, we need user data. Lots of it. How do we get this information? To… Continue reading Design makes AI smarter
Sketch Gists — Useful snippets for plugin development
Last week I was developing an internal tool to create a design workflow for my workplace. The process involved creating a style guide for a new project by setting up the branding colours, typefaces, shadows and scrim. All went well until it was required to convert the text layers into symbols so as to generalise… Continue reading Sketch Gists — Useful snippets for plugin development
UX brutalism, fragile ideas, Kano model and more UX links this week
What’s hot in UX this week: Brutalist wireframes → Usability? Legibility? Common sense? Forget everything you know about UX. Here is a proper framework for designing brutalist experiences that your design peers will love. The Brutalist UX Framework™ is a not a tool nor a template; it is a mindset for UX Designers that brings… Continue reading UX brutalism, fragile ideas, Kano model and more UX links this week
The Journey of a Fragile Idea
unsplash.com As a designer, I am often very impulsive with new ideas. When I come up with a new interaction for an app I’m working on, I get an insatiable itch to share it with my peers. In the light of inspiration, I get a natural high and run to the nearest piece of paper… Continue reading The Journey of a Fragile Idea
Hey Designer, why so fragile?
The Why Praise overdose If you visit the comment section of behance.com and you manage to see through all the self-promotion, you’ll find that the comments are unusually polite and positive. Every project seems to have really positive feedback, the only thing that really distinguishes projects is the amount of praise they get. The reason… Continue reading Hey Designer, why so fragile?
UX & Psychology go hand in hand— How Gestalt theory appears in UX design?
Source: iStock In the age of AI and “Human Centered Machine Learning”, it’s essential that we understand the needs and behaviour of our users. This is doubly true as a UX designer. In order to create work that better serves the needs of our users, it’s important to understand some basic psychological principles. Which is… Continue reading UX & Psychology go hand in hand— How Gestalt theory appears in UX design?
Diversity is Punk Rock
I used to think “diversity” meant the need for the representation of a particular set of perspectives or cultures, i.e., “there are lot of men in this room, therefore we need women.” This idea prevented me from participating in the discourse in the past because I’ve never felt like I identify with any single community.… Continue reading Diversity is Punk Rock
How to Gain Insights from Emotionally Charged Questions
http://www.gratisography.com In product design, we are taught that we shouldn’t ask leading questions in interviews / testing. Don’t you hate when XXX happens?Isn’t it harder that you don’t have XXX in your life?Wouldn’t your life be simpler if you had XXX product? We avoid asking leading questions like those. But why? Generally it is true… Continue reading How to Gain Insights from Emotionally Charged Questions
Make War, Not Interfaces
A Product Designer riding into battle — Andrew Yardley Product Design is a lot like warfare. Think about it. Users are the enemy. Like Clone Troopers straight out of Episode II, they are legion. Their numbers are seemingly without end. Without fail and without relent they will come at you, poking holes in your design, finding its fatal… Continue reading Make War, Not Interfaces
Solving the right problem, VR needs UX, github for designers, and more UX this week
A year ago… A psychological approach to designing interfaces → Do you ever get that feeling when you’re in a supermarket, looking at a sea of different types of toothpaste and you have no idea what to get? The reason why you get overwhelmed by these excessive options has to do with, you guessed it, psychology.… Continue reading Solving the right problem, VR needs UX, github for designers, and more UX this week