Weekly curated resources for designers — thinkers and makers. The FTC has slapped Amazon with a lawsuit, accusing the company of duping millions of customers into signing up for its Prime subscription service through deceptive user interface designs. But the lawsuit goes even deeper. Amazon allegedly made canceling subscriptions an odyssey, with a purposefully complicated labyrinthine process designed… Continue reading Amazon lawsuit, tips for UX leaders, beating AI, all new things Figma
Tag: UX
Finding value at the bookends
Improving the design of solutions by conducting foundational pre-design research and post-launch analyses. The UX research field is experiencing a significant transformation as it becomes increasingly prevalent and expands beyond dedicated user researchers. Both user researchers and “people who do research” are engaging in more user interviews, surveys, and other forms of data collection, recognizing… Continue reading Finding value at the bookends
Invisible cities, infinite scroll UX, product tsunami, Framer AI
Weekly curated resources for designers — thinkers and makers. “We are still at the dawn of a new digital era: artificial intelligence, virtual worlds, augmented reality, and other technical and societal changes are reframing the world we live in. However, from a spatial design perspective, they have so far been lame and ordinary. Without the constraints in the physical… Continue reading Invisible cities, infinite scroll UX, product tsunami, Framer AI
Design Risks: How to Assess, Mitigate, and Manage Them
It’s impossible to see into the future and anticipate every possible outcome of our design decisions. As a result, every major design decision comes with risks: risk that the design will be unfamiliar or hard to use or unpopular, risk that it will cost too much money, or risk that it will be abused or… Continue reading Design Risks: How to Assess, Mitigate, and Manage Them
Good UX is not enough without a proper communication plan
To make a design thrive, you should support it with strategies to make it even more robust and accepted. There should be a coexistence between a practical design that should be free of explanation (invisibility) and effective communication (notoriety) Like many designers, I’ve been practicing this mantra all my career: “Good design is invisible,” but… Continue reading Good UX is not enough without a proper communication plan
Generative search experience: the next step in search engine UX?
Inconvenience is the mother of invention, and AI snapshots could be an answer to annoying obstacles in Google Search. Continue reading on UX Collective »
Trick or treat? Unraveling the UX of Samsung’s secret moon zoom AI
This moon was haunted when she trained her phone’s lens on it. For unbeknown to her the camera had been trained on it already, on countless copy-nights before. The latest thing with memories was that they were built into things and no longer had to be your own… Image by the author. Moon-based UX These beginnings of… Continue reading Trick or treat? Unraveling the UX of Samsung’s secret moon zoom AI
UX cheat sheet: Preview and full display
Explore the different ways you can preview and display content to make navigation easier for your users. Continue reading on UX Collective »
UX principles for AI products
Photo by McDobbie Hu on Unsplash Unless you’ve been blissfully unplugged for the last few months or so (and if you have been, I’m already jealous), you’re probably hearing a lot about advances in artificial intelligence and all the accompanying excitement, anxiety, buzz, and speculation that comes with it. The atmosphere feels positively electric with… Continue reading UX principles for AI products
Which lessons from child-computer interaction should we bring to the rest of UX?
source Child-computer interaction (CCI) focuses on the design, testing, and creation of interactive computer systems for children, as well as the wider impact of technology on children and society. It’s a somewhat niche field within human-computer interaction, and as such I don’t often see people discussing the implications of its research and developments online. But… Continue reading Which lessons from child-computer interaction should we bring to the rest of UX?
Wikipedia redesign, UI spacing tips, copying TikTok’s UX, WE❤️NYC
Weekly curated resources for designers — thinkers and makers. In science fiction, one of the main indications that the characters are living in the high-tech future is an insanely smart, AI voice assistant. Star Trek’s Enterprise had the omnipresent Computer, and Tony Stark famously traded quips with JARVIS (Just A Rather Very Intelligent System) before the AI became… Continue reading Wikipedia redesign, UI spacing tips, copying TikTok’s UX, WE❤️NYC
Character creation UX
A guide to CCIs in game design. Walking dressed cyberpunk in a cyberpunk city by Paola Ascanio via MidJourney Character creation is an essential aspect of most video games, allowing players to customize their avatars and immerse themselves in the game world. As a user experience (UX) designer, your role in game design is to create… Continue reading Character creation UX
The way you make me feel — how to set up in-app feedback
The way you make me feel — how to set up in-app feedback The success and longevity of an application depend on positive user acceptance. In order to integrate the users’ problems, needs, and expectations, it is necessary to continuously collect and analyze their feedback. From the various possible feedback channels, I have mapped the best practices for… Continue reading The way you make me feel — how to set up in-app feedback
Exciting New Tools for Designers, March 2023
We have invoicing apps and scheduling tools. Some resources will save you the trouble of hiring a designer or developer. And there are some really helpful testing and prototyping tools. Glaze Glaze is a collection of modern illustrations that are free to download and use. There’s everything from isolated characters to immersive scenes. Rise Rise is an… Continue reading Exciting New Tools for Designers, March 2023
The art of unlearning
How letting go of the familiar can help product designers become more creative. The pursuit of knowledge — challenging the old & embracing the new (‘School of Athens’ by Raphael) Kids are more imaginative than adults. Not only is this pretty commonly observed, but it’s scientifically proven too. In 1968, George Land conducted a longitudinal study where he… Continue reading The art of unlearning
Software accessibility for users with Attention Deficit Disorder (ADHD)
When discussing accessibility, the first person that pops into the minds of people is probably a person in a wheelchair. Thinking about software accessibility, the next two types of disabilities might come into mind are blindness and deafness. These are three types of disabilities most people commonly think of when talking about accessibility: blindness, deaf… Continue reading Software accessibility for users with Attention Deficit Disorder (ADHD)
Defying physics in UX
In platform video games like Super Mario Bros, players run and jump over various pits, hazards, and enemies to progress. These obstacles become increasingly difficult as the game goes on, and failing to clear them with precise timing often results in death. Because so much enjoyment and progression comes from successfully executing jumps within these… Continue reading Defying physics in UX
Problem framing, not problem-solving: the skill necessary to grow as a UX professional
Understanding the problem space by asking the right questions helps everyone Continue reading on UX Collective »
Version control is a skill UX can learn to make their lives easier
Use Components, Variants, and Pages to provide different design versions your team members need Photo by Jason Goodman on Unsplash Version control for your design prototypes is one of those things you never think about until you desperately need it. Version control is so essential that many Engineers will devote time and effort to build… Continue reading Version control is a skill UX can learn to make their lives easier
Tips for design influencers, unethical bridges, right-to-left UI
Weekly curated resources for designers — thinkers and makers. Moses, the so-called “master builder” of mid-20th century New York, was very concerned that white-only spaces in America (like beaches) might eventually be opened to all people. When designing the Grand Central Parkway in the late 1920s — a road intended, in part, to give New Yorkers “an easy way to… Continue reading Tips for design influencers, unethical bridges, right-to-left UI
Anatomy of a dazzling business email: 15 tips from creative and UX writing
Learn to use drama, information architecture, voice and tone, and more to rocket your business emails from boring to bombastic. Image by Mikayla Mallek Long before I started this job, I began writing long, well thought out emails. But they often weren’t well received. With so many other modes of communication, emails tend to be… Continue reading Anatomy of a dazzling business email: 15 tips from creative and UX writing
A human rights crisis: the role of social media UX in social injustice in Iran
Protests have erupted across Iran and outside the country after the death of Mahsa Amini, a 22-year-old Iranian who was killed by morality… Continue reading on UX Collective »
Analytics are leaving out user intent: UX benchmarking can help
Using analytics alone to measure UX misses key navigational data you need to know about your product. tl;dr —With log-based analytics alone, we can’t see users that want to start a task but cannot find it. This leads us to overcount success rates. With behavioral UX benchmarking, we understand a user’s intent so we know… Continue reading Analytics are leaving out user intent: UX benchmarking can help
Measuring simulator sickness in VR: a guide for UX researchers
Understand and mitigate the impact of simulator sickness on VR users. Photo by Norbert Kowalczyk on Unsplash Given that up to 1 in 3 people [1, 2] experience some type of motion sickness, it’s highly likely that either you or someone you know has felt a bit queasy after using a virtual reality (VR) simulator… Continue reading Measuring simulator sickness in VR: a guide for UX researchers