Well, they certainly sound like they’re all about the same thing. When you design the user interface, surely what you are dealing with is user experience. Is it that simple? Or are there significant differences between the two? What consequences would such a difference have for design? Will there be any more questions in this… Continue reading UX vs. UI: Guide to Distinguishing User Experience and User Interface Design
Tag: UX
The GenAI Compass: a UX framework to design generative AI experiences
[unable to retrieve full-text content] Patterns for implementing human-centric design thinking and UX to GenAI Generative AI is reshaping the landscape of design, ushering us into an era where deeply individualized user experiences become the norm. Personalization reaches beyond the tailored, transcending into the realm of the deeply individualized, fostering one-on-one connections at scale — true hyper-personalization. I’m… Continue reading The GenAI Compass: a UX framework to design generative AI experiences
UX leadership is failing, multi-brand design systems, proxies in UX
Weekly curated resources for designers — thinkers and makers. “What is the effect of constant exposure to information on our attention? Who benefits from a dramatic change in our attention, and when and why has this happened? One hypothesis is that companies have created an ecosystem to encourage continual consumption of information, and they profit from our addiction… Continue reading UX leadership is failing, multi-brand design systems, proxies in UX
A proposal for modern UX Researchers
A glimpse of the current standing of UXR and strategy on how to stay relevant with the workforce demand. Photo by Unseen Studio on Unsplash “The UX researcher fallacy: ‘My job is to learn about users.’Truth: ‘My job is to help my team learn about users.’”– Caroline Jarrett As 2024 starts, layoffs are still everywhere, specifically in… Continue reading A proposal for modern UX Researchers
Design is not a thing, the R1 flaw, interview advice, social computing
Weekly curated resources for designers — thinkers and makers. I remember the first time I heard these words. Me and my dad had just sat down to eat lunch at a restaurant at a local hotel in my hometown. I was home visiting for the summer. My dad and I started talking about creativity. The ups and downs… Continue reading Design is not a thing, the R1 flaw, interview advice, social computing
The deeper meaning behind Japan’s unique UX design culture
The Japanese writing system is a combination of several scripts. Kanji, the main script, was borrowed from the Chinese. Kanji literally means “characters of Han (China).” The Chinese alphabet didn’t cover all of the Japanese cases. Japan had their own terms and names. Therefore, Hiragana and Katakana were added later. Hiragana is a phonetic lettering… Continue reading The deeper meaning behind Japan’s unique UX design culture
Norman Doors: how do we still get this wrong?
The confusing design of Cybertruck’s doors. Tesla Cybertruck The concept of the “Norman door” is a well-known and widely recognized principle among designers. Named after design guru Don Norman, it describes any door that proves confusing or difficult to use, highlighting a common design flaw. In this article, we will discuss the application of the… Continue reading Norman Doors: how do we still get this wrong?
The State of UX in 2024: Enter late-stage UX
The 9th edition of The State of UX report by the UX Collective is here: a critical look at our industry based on more than 1k articles published and shared with our 500k+ subscribers in 2023. Illustrations by Fabio Benê Much like late-stage capitalism, late-stage UX is characterized by its market saturation, heavy focus on financial growth,… Continue reading The State of UX in 2024: Enter late-stage UX
UX in 2024, cringe AIs, designer layoff stories, accessible security questions
Fabricio Teixeira · Follow Published in UX Collective · 3 min read · 11 hours ago — 1 Listen Share Much like late-stage capitalism, late-stage UX is characterized by its market saturation, heavy focus on financial growth, commoditization, automation, and increased financialization. Corporations exert significant influence over the economy and society, and designers can only… Continue reading UX in 2024, cringe AIs, designer layoff stories, accessible security questions
Quantitative hiring in UX, designing for left-handed people, how to pitch UX research
Weekly curated resources for designers — thinkers and makers. “In November 2022, Brian Chesky, CEO of Airbnb, began a tweet thread with “I’ve heard you loud and clear” in response to a customer backlash over the way they hid additional costs till the checkout page. “You feel like prices aren’t transparent…starting next month, you’ll be able to see… Continue reading Quantitative hiring in UX, designing for left-handed people, how to pitch UX research
What we can learn from Plato about inclusive UX design
Form follows function, user experience, and usability from 2400 years ago! Continue reading on UX Collective »
Designing for accessibility beyond compliance
Companies approach accessibility as a checklist of standards — but a client with disabilities showed me how to think beyond compliance. Source: Photo by Marcus Aurelius During my time volunteering at Neil Squire Society, and helping Hunter, a client with disabilities, be more comfortable using a computer, I learned a lot about how to better design from three… Continue reading Designing for accessibility beyond compliance
Vanishing designers, guide to risky projects, UI transitions, AI in UX
Weekly curated resources for designers — thinkers and makers. “Look around us. Every business is an app and every app feels the same, because every designer has the same resume, follows the same process, graduates from the same program, uses the same tool, scrolls the same Dribbble feed, reads the same Medium articles, expects the same career outcome,… Continue reading Vanishing designers, guide to risky projects, UI transitions, AI in UX
Steam: the evolution of UI and UX in Gaming
Today, Steam stands as the largest digital distribution platform for PC gaming. The core function of Steam is to offer users a convenient means of purchasing both games and software through its online store. Upon purchasing a game, a software license is permanently associated with the user’s Steam account. This license grants them the ability… Continue reading Steam: the evolution of UI and UX in Gaming
The engaging UX of silent discos
One fateful day, I tagged along to a cousin’s friend’s birthday celebration at a Silent Disco. For those new to Silent Discos, it’s like going to a dance party but instead of everyone hearing music through speakers, the DJs stream music into Bluetooth headphones we all wear. To an outsider looking in, it looks like… Continue reading The engaging UX of silent discos
We need to have “The Talk”
Generative AI raises legal and ethical issues for all of us A couple of months ago I posted my concerns about the ethics of Generative Art and AI/ChatGPT. In that piece, I suggested that there need to be some Ethics and Standards guidelines in place to guide UX and Graphics professionals in the use of these… Continue reading We need to have “The Talk”
Seven heuristics for identifying proper UX instruments and metrics
There are plenty of instruments out there that supposedly measure UX, but not really. So, how can we identify the good ones? Continue reading on UX Collective »
Analyzing Spotify’s new daylist feature: UI, UX, and great ML
Rosie Hoggmascall · Follow Published in UX Collective · 9 min read · 11 hours ago — Share In Q2 2023, TechCrunch reported that Spotify had passed the half a billion user mark. Now, with 515 million active users, Spotify is one of the most popular, most-loved apps worldwide. The tech giant generated €11.72 billion… Continue reading Analyzing Spotify’s new daylist feature: UI, UX, and great ML
Reshaping productive workflows- integrating UX and AI
As rapid technological advancements shape the digital landscape, combining various cutting-edge technologies holds great potential for revolutionizing workflows. Conventional workflows can be inflexible, involving manual procedures that can take up a lot of time and be susceptible to mistakes. In contrast, generative AI models can contribute to making workflows increase efficiency. In this article, we… Continue reading Reshaping productive workflows- integrating UX and AI
Ethical growth, AI authors, the mind of a type designer, UX research emails
Weekly curated resources for designers — thinkers and makers. “Growth hacks or so-called psychology tricks have a negative reputation. and it’s not a surprise. Think about the last time you stumbled upon such a “smart” hack — maybe when you were trying to unsubscribe from newsletters you didn’t mean to sign up for, or when booking a low-cost flight became… Continue reading Ethical growth, AI authors, the mind of a type designer, UX research emails
Plane crashes and radiation overdoses: UX’s failure to be reflective
Many things can go wrong in high-risk systems. To prevent these errors, it’s crucial to apply our understanding of human behaviour to the… Continue reading on UX Collective »
6 great examples of UX research emails
Rosie Hoggmascall · Follow Published in UX Collective · 12 min read · 11 hours ago — Share Recruiting users for research is hard. Especially at early-stage startups where you may not have well-oiled communication channels, an allocated budget or many users to contact. But, there are many ways to recruit users for research depending… Continue reading 6 great examples of UX research emails
How you can create non-obvious UX research insights
6 tips to sidestep “we already knew it” feedback on a research report Image on https://www.nirandfar.com/hindsight-bias/ Every UX researcher wonders how they can create amazing insights that go beyond expectations and elicit a ‘wow!’ reaction from their audience. Despite conducting numerous rounds of interviews, sometimes our research reports can seem too plain and bland if they… Continue reading How you can create non-obvious UX research insights
Threads vs Twitter, design thinking decline, Tears of Kingdom, loading UX
Fabricio Teixeira · Follow Published in UX Collective · 3 min read · 9 hours ago — 1 Listen Share Adam Mosseri, who is running point on the app for Meta, wants Threads to be a platform for culture rather than politics: “politics and hard news aren’t ‘worth the scrutiny, negativity (let’s be honest), or… Continue reading Threads vs Twitter, design thinking decline, Tears of Kingdom, loading UX