A guide to CCIs in game design. Walking dressed cyberpunk in a cyberpunk city by Paola Ascanio via MidJourney Character creation is an essential aspect of most video games, allowing players to customize their avatars and immerse themselves in the game world. As a user experience (UX) designer, your role in game design is to create… Continue reading Character creation UX
Tag: UX
The way you make me feel — how to set up in-app feedback
The way you make me feel — how to set up in-app feedback The success and longevity of an application depend on positive user acceptance. In order to integrate the users’ problems, needs, and expectations, it is necessary to continuously collect and analyze their feedback. From the various possible feedback channels, I have mapped the best practices for… Continue reading The way you make me feel — how to set up in-app feedback
Exciting New Tools for Designers, March 2023
We have invoicing apps and scheduling tools. Some resources will save you the trouble of hiring a designer or developer. And there are some really helpful testing and prototyping tools. Glaze Glaze is a collection of modern illustrations that are free to download and use. There’s everything from isolated characters to immersive scenes. Rise Rise is an… Continue reading Exciting New Tools for Designers, March 2023
The art of unlearning
How letting go of the familiar can help product designers become more creative. The pursuit of knowledge — challenging the old & embracing the new (‘School of Athens’ by Raphael) Kids are more imaginative than adults. Not only is this pretty commonly observed, but it’s scientifically proven too. In 1968, George Land conducted a longitudinal study where he… Continue reading The art of unlearning
Software accessibility for users with Attention Deficit Disorder (ADHD)
When discussing accessibility, the first person that pops into the minds of people is probably a person in a wheelchair. Thinking about software accessibility, the next two types of disabilities might come into mind are blindness and deafness. These are three types of disabilities most people commonly think of when talking about accessibility: blindness, deaf… Continue reading Software accessibility for users with Attention Deficit Disorder (ADHD)
Defying physics in UX
In platform video games like Super Mario Bros, players run and jump over various pits, hazards, and enemies to progress. These obstacles become increasingly difficult as the game goes on, and failing to clear them with precise timing often results in death. Because so much enjoyment and progression comes from successfully executing jumps within these… Continue reading Defying physics in UX
Problem framing, not problem-solving: the skill necessary to grow as a UX professional
Understanding the problem space by asking the right questions helps everyone Continue reading on UX Collective »
Version control is a skill UX can learn to make their lives easier
Use Components, Variants, and Pages to provide different design versions your team members need Photo by Jason Goodman on Unsplash Version control for your design prototypes is one of those things you never think about until you desperately need it. Version control is so essential that many Engineers will devote time and effort to build… Continue reading Version control is a skill UX can learn to make their lives easier
Tips for design influencers, unethical bridges, right-to-left UI
Weekly curated resources for designers — thinkers and makers. Moses, the so-called “master builder” of mid-20th century New York, was very concerned that white-only spaces in America (like beaches) might eventually be opened to all people. When designing the Grand Central Parkway in the late 1920s — a road intended, in part, to give New Yorkers “an easy way to… Continue reading Tips for design influencers, unethical bridges, right-to-left UI
Anatomy of a dazzling business email: 15 tips from creative and UX writing
Learn to use drama, information architecture, voice and tone, and more to rocket your business emails from boring to bombastic. Image by Mikayla Mallek Long before I started this job, I began writing long, well thought out emails. But they often weren’t well received. With so many other modes of communication, emails tend to be… Continue reading Anatomy of a dazzling business email: 15 tips from creative and UX writing
A human rights crisis: the role of social media UX in social injustice in Iran
Protests have erupted across Iran and outside the country after the death of Mahsa Amini, a 22-year-old Iranian who was killed by morality… Continue reading on UX Collective »
Analytics are leaving out user intent: UX benchmarking can help
Using analytics alone to measure UX misses key navigational data you need to know about your product. tl;dr —With log-based analytics alone, we can’t see users that want to start a task but cannot find it. This leads us to overcount success rates. With behavioral UX benchmarking, we understand a user’s intent so we know… Continue reading Analytics are leaving out user intent: UX benchmarking can help
Measuring simulator sickness in VR: a guide for UX researchers
Understand and mitigate the impact of simulator sickness on VR users. Photo by Norbert Kowalczyk on Unsplash Given that up to 1 in 3 people [1, 2] experience some type of motion sickness, it’s highly likely that either you or someone you know has felt a bit queasy after using a virtual reality (VR) simulator… Continue reading Measuring simulator sickness in VR: a guide for UX researchers
Good handoff improves UX quality
A guide to a streamlined design handoff between designers <> developers Photo by Chris Chow on Unsplash Handing off deliverables and design specifications to developers is always an ongoing debate inside the product design community and product teams I’ve worked with. I believe there are no right or wrong answers because, in a given context,… Continue reading Good handoff improves UX quality
Are silos where UX goes to die?
Prototyping is a simple (not easy) catalyst for transformative change in UX Continue reading on UX Collective »
What did Victor Papanek leave for UX designers in “Design for Real Word”?
In the “Back to basics” series, I would like to rediscover the content of the textbooks I read at the beginning of my industrial design studies. I am a supporter of wise (prudent) use of the achievements of the predecessors, which is why I re-read these valuable, twentieth-century books on design and try to extract… Continue reading What did Victor Papanek leave for UX designers in “Design for Real Word”?
7 behavioural UX approaches encouraging sustainable purchases
A review and summary of 7 behavioural UX approaches used to inform, enable, and encourage users to purchase planet-friendlier products Photo of Earth by NASA on Unsplash Changing behaviours is not easy. But with the wasteful cycles of consumer products being responsible for 60% of global greenhouse gas emissions, and the global population estimated to… Continue reading 7 behavioural UX approaches encouraging sustainable purchases
10 Key Principles of User-Centered Design
Many firms’ design and development decisions are increasingly oriented toward human-centered innovation. Instead of rushing goods to market, these firms are using a user-centered design approach. Design and development teams build high-performing digital products or websites that uniquely meet customers’ demands by concentrating on the user experience. After all, a good web design is helpful… Continue reading 10 Key Principles of User-Centered Design
Digital death, neurodesign, Notion AI, Figma automated UI builder
Weekly curated resources for designers — thinkers and makers. “We live in a hyper-connected world where things don’t seem to have happened unless you post about them. An emotion hardly seems validated until it’s been shared with others online. On average, we spend a quarter of our lives online. For people we never met in person, all they know… Continue reading Digital death, neurodesign, Notion AI, Figma automated UI builder
How does your team measure UX quality?
This year on my team, we had a moment where we realized that our UX quality was slipping. It started with a few surprising feedback tickets, then we noticed some patterns in our dovetail user research sessions, then got some rather harsh NPS scores, until finally we realized we needed to quantify our UX quality… Continue reading How does your team measure UX quality?
What a robbery taught me about validating assumptions in UX
A reminder to test assumptions when building or designing. At 2am, on Thursday, 10th November 2022, armed men broke down the door to my apartment and then the door to my bathroom where I was hiding. They carted away with my laptop, iPhone, and half my sanity. I wouldn’t say I saw the robbery coming, but… Continue reading What a robbery taught me about validating assumptions in UX
Goodreads’s new book page design: a UX analysis
Goodreads are implementing a new design for their book page on the website — a look at the user experience Continue reading on UX Collective »
Should you do UX Research yourself, or hire an agency?
The Pros and Cons of these two options — plus a third you might have ignored The number at the end of the agency’s proposal was over one million Euros. I was floored. A client of mine had sent me a proposal from the latest research consulting firm in the runnings to help them explore a new market. Of the… Continue reading Should you do UX Research yourself, or hire an agency?
UX for evil: the truth about Trump’s truth app
Image credit: Brandon Bell/Getty Images/Christoph Dernbach/picture alliance via Getty Images Back in February, the much-anticipated “Truth Social” app was launched. Intended to be a social network for “Truth”, it’s essentially a carbon copy of Twitter, except instead of Tweets, you write and share “Truths”. When it launched, a lot of people smirked at reports of… Continue reading UX for evil: the truth about Trump’s truth app