A new world to explore for UX/UI designers. Continue reading on UX Collective »
Category: UX
Cut to the chase and only show important data
Elements that work in this chart ✔ Providing a context The biggest advantage of the chart is putting information about spending in the context of the country’s GDP. This allows a critical approach to the amount of support provided. It sheds new light on the enormity of the gulf between the United States and different… Continue reading Cut to the chase and only show important data
Apple Vision Pro: how to turn people into 24/7 surveillance agents for capitalism
From Apple.com In the world of tech, innovation is a double-edged sword. On one side, we have the allure of cutting-edge technology, promising to revolutionize our lives. But what happens when this revolution infringes on our privacy? The latest product from Apple, the Vision Pro AR headset, is a perfect example of this dichotomy. The… Continue reading Apple Vision Pro: how to turn people into 24/7 surveillance agents for capitalism
Decision provenance is a requirement for “two-way door” decision-making
Pavel Samsonov · Follow Published in UX Collective · 5 min read · 22 hours ago — Listen Share “What should we build next?” is a question that most product teams ask themselves every two weeks. Usually, the answer is focused on outputs: some variation on “the next item at the top of the backlog.”… Continue reading Decision provenance is a requirement for “two-way door” decision-making
It takes a village to do human-centred design
Photo by UX Indonesia on Unsplash Human-Centred Design is not a solo mission. It never was and never will be. It is a collective effort. HCD is an inclusive and co-creative process that relies on the combination of many kinds of expertise. It was made to solve wicked problems and fully embraces the Dusty Baker quote: “Everybody… Continue reading It takes a village to do human-centred design
Where is UI design headed?
Reflections and forecasts amidst the rise of AI and XR. Vrinda Singh · Follow Published in UX Collective · 16 min read · 3 days ago — Listen Share Video courtesy: Keiichi Matsuda I had my first encounter with generative AI in 2016, with the Deep Dream Generator created by Alexander Mordvintsev. It’s an image… Continue reading Where is UI design headed?
Embracing change with system-driven design
To embrace change, you have to make it easy and cheap. System-driven design is one way to do just that. Waterfall, the double diamond, and other traditional ways of approaching the development of digital products rooted in the building perspective take for granted that it’s easier to make changes to designs than code. They operate under… Continue reading Embracing change with system-driven design
Continuous design: a framework for digital products
I used my observations of good and bad design practices in product teams to identify three key principles that could be used to build up the framework: Design engages with messy reality Design knowledge resides in models Most (digital) design happens post-launch 1. Design engages with messy reality Many teams are so focussed on their… Continue reading Continuous design: a framework for digital products
Why UX Research has a bright future in the age of AI
Organizations can’t fail faster, so now they might finally focus on user-centered design Continue reading on UX Collective »
Designing for dyslexia
Camryn Manker · Follow Published in UX Collective · 7 min read · Just now — Listen Share Photo by Rob Hobson on Unsplash 1 in 10 people have dyslexia. The world has about 7.8 billion people living it in, so there are around 780 million people who are dyslexic. In other words, there are… Continue reading Designing for dyslexia
Devious Design — How Can A Seemingly Neutral Design Have Ill Intent?
A look at Robert Moses And The Saga Of The Racist Parkway Bridges Continue reading on UX Collective »
Design Risks: How to Assess, Mitigate, and Manage Them
It’s impossible to see into the future and anticipate every possible outcome of our design decisions. As a result, every major design decision comes with risks: risk that the design will be unfamiliar or hard to use or unpopular, risk that it will cost too much money, or risk that it will be abused or… Continue reading Design Risks: How to Assess, Mitigate, and Manage Them
Good UX is not enough without a proper communication plan
To make a design thrive, you should support it with strategies to make it even more robust and accepted. There should be a coexistence between a practical design that should be free of explanation (invisibility) and effective communication (notoriety) Like many designers, I’ve been practicing this mantra all my career: “Good design is invisible,” but… Continue reading Good UX is not enough without a proper communication plan
Net Promoter Score (or Not a Perfect Solution)
What it means for NPS is that whenever we’re trying to run cross-country comparison of what has been promised to us as a universal score, we are comparing apples to pears. What can be a particualrly damning score for Ghana, might end up being a rather positive one for South Korea. This presents a rather… Continue reading Net Promoter Score (or Not a Perfect Solution)
Generative search experience: the next step in search engine UX?
Inconvenience is the mother of invention, and AI snapshots could be an answer to annoying obstacles in Google Search. Continue reading on UX Collective »
3 key UI design concepts for VR apps
The canvas or frame in Figma The first step in designing any UI is to set up a canvas or frame that matches the screen or device we are designing for. But what canvas or frame should we use when our “device” is a 360 environment? The quick answer is 1920×1080 or 2304×1296, but these… Continue reading 3 key UI design concepts for VR apps
Format, align, repeat: three steps to master chart labels
#32: Label formatting Continue reading on UX Collective »
Raising capital for inclusive design
Darren Yeo · Follow Published in UX Collective · 12 min read · 3 days ago — 2 Listen Share We all have the ability to design a better inclusive world, by raising the right forms of capital around us. Here’s a framework to help us apply capital to inclusive design (Yeo, 2023) You are… Continue reading Raising capital for inclusive design
The purpose of a system is how we shape it
We are not masters of our information, but we can be if we build information systems shaped like human consciousness. Why are our information systems places where ideas go to die? Why are they clogged with shallow, soulless filler? Why can so few of us, and fewer organizations, gain any level of mastery over our… Continue reading The purpose of a system is how we shape it
Accessible video game design
Accessible game design is beneficial to EVERYONE, this includes individuals with permanent or temporary disabilities, game developers, and the average player. Camryn Manker · Follow Published in UX Collective · 12 min read · 12 hours ago — 1 Listen Share Photo Credit: Microsoft Out of the billions of people who play video games worldwide,… Continue reading Accessible video game design
How to integrate Design in cross-functional teams
Designers in Scrum. Continue reading on UX Collective »
AR design: harnessing the magic, mitigating the danger
Between wonder and harm In a future where we spend significant chunks of our waking hours in augmented reality, our relationship with the world will change. Currently, we only interact with objects that exist at the physical layer of reality. However, in the future, objects from the virtual layer will be added to our immediate… Continue reading AR design: harnessing the magic, mitigating the danger
Card sorting with visually impaired participants: how to overcome accessibility barriers
A guide to conducting card sorting with participants who are visually impaired. Photo by Author; generated using Stable Diffusion. Card Sorting is a UX research method used to understand how users categorize and organize information, which reflects how they expect information and content to be organized on a user interface. In this method, participants are… Continue reading Card sorting with visually impaired participants: how to overcome accessibility barriers
Cascading Components: a different way to organize Figma variants
Now, let’s get to work. Open a new design file in Figma and follow along with me. The first step is to create what I call a “base component”, which will have all the most basic elements of the button component. This first step will set the properties of size with 3 variants: The base… Continue reading Cascading Components: a different way to organize Figma variants