Invisible cities, infinite scroll UX, product tsunami, Framer AI

Weekly curated resources for designers — thinkers and makers. “We are still at the dawn of a new digital era: artificial intelligence, virtual worlds, augmented reality, and other technical and societal changes are reframing the world we live in. However, from a spatial design perspective, they have so far been lame and ordinary. Without the constraints in the physical… Continue reading Invisible cities, infinite scroll UX, product tsunami, Framer AI

Does good design require instructions?

Debunking the meaning behind the cliché saying Elvis Hsiao · Follow Published in UX Collective · 8 min read · 3 days ago — 4 Listen Share Source: https://99percentinvisible.org/article/norman-doors-dont-know-whether-push-pull-blame-design/ As a UX designer responsible for creating digital products and interfaces, I often struggle with the fear that my designs may not be intuitive or accessible… Continue reading Does good design require instructions?

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Setting up performance reviews for Product Designers

Take a few shortcuts with my comprehensive guide on evaluating designers Why is evaluating designers so difficult? Evaluating the performance of a product designer within a startup or agency environment is challenging. It involves a mixture of objective and subjective data that is synthesized in an attempt to gauge if someone is to be rewarded,… Continue reading Setting up performance reviews for Product Designers

Facilitating effective ideation meetings

[unable to retrieve full-text content] Designing engaging and productive gatherings Photo by Sigmund on Unsplash In today’s hybrid work landscape, meetings have become abundant, but unfortunately, many of them still suffer from inefficiency and ineffectiveness. Specifically, meetings aimed at generating ideas to address various challenges related to people, processes, or products encounter recurring issues. The lack… Continue reading Facilitating effective ideation meetings

Prototyping for Apple Vision Pro, baseline alignment in Figma, spatial computing

Weekly curated resources for designers — thinkers and makers. Google Glass emerged as a highly anticipated innovation with the potential to revolutionize our daily lives. Its sleek design, hands-free interface, and augmented reality (AR) capabilities promised a futuristic experience. However, despite its initial hype and grand vision, Google Glass ultimately failed to capture the consumer market and find… Continue reading Prototyping for Apple Vision Pro, baseline alignment in Figma, spatial computing

A Product Tsunami is Coming

How Artificial Intelligence is Reshaping Digital Products Management Jose A. Gonzalez Reboredo · Follow Published in UX Collective · 6 min read · 5 days ago — Listen Share Picture generated with Canva.com AI We all probably agree that Artificial Intelligence (AI) is the next major disruptive technological change. It’s a hot topic, and there… Continue reading A Product Tsunami is Coming

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Apple Vision Pro: how to turn people into 24/7 surveillance agents for capitalism

From Apple.com In the world of tech, innovation is a double-edged sword. On one side, we have the allure of cutting-edge technology, promising to revolutionize our lives. But what happens when this revolution infringes on our privacy? The latest product from Apple, the Vision Pro AR headset, is a perfect example of this dichotomy. The… Continue reading Apple Vision Pro: how to turn people into 24/7 surveillance agents for capitalism

Decision provenance is a requirement for “two-way door” decision-making

Pavel Samsonov · Follow Published in UX Collective · 5 min read · 22 hours ago — Listen Share “What should we build next?” is a question that most product teams ask themselves every two weeks. Usually, the answer is focused on outputs: some variation on “the next item at the top of the backlog.”… Continue reading Decision provenance is a requirement for “two-way door” decision-making

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It takes a village to do human-centred design

Photo by UX Indonesia on Unsplash Human-Centred Design is not a solo mission. It never was and never will be. It is a collective effort. HCD is an inclusive and co-creative process that relies on the combination of many kinds of expertise. It was made to solve wicked problems and fully embraces the Dusty Baker quote: “Everybody… Continue reading It takes a village to do human-centred design

Where is UI design headed?

Reflections and forecasts amidst the rise of AI and XR. Vrinda Singh · Follow Published in UX Collective · 16 min read · 3 days ago — Listen Share Video courtesy: Keiichi Matsuda I had my first encounter with generative AI in 2016, with the Deep Dream Generator created by Alexander Mordvintsev. It’s an image… Continue reading Where is UI design headed?

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Embracing change with system-driven design

To embrace change, you have to make it easy and cheap. System-driven design is one way to do just that. Waterfall, the double diamond, and other traditional ways of approaching the development of digital products rooted in the building perspective take for granted that it’s easier to make changes to designs than code. They operate under… Continue reading Embracing change with system-driven design

Continuous design: a framework for digital products

I used my observations of good and bad design practices in product teams to identify three key principles that could be used to build up the framework: Design engages with messy reality Design knowledge resides in models Most (digital) design happens post-launch 1. Design engages with messy reality Many teams are so focussed on their… Continue reading Continuous design: a framework for digital products

Designing for dyslexia

Camryn Manker · Follow Published in UX Collective · 7 min read · Just now — Listen Share Photo by Rob Hobson on Unsplash 1 in 10 people have dyslexia. The world has about 7.8 billion people living it in, so there are around 780 million people who are dyslexic. In other words, there are… Continue reading Designing for dyslexia

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Design Risks: How to Assess, Mitigate, and Manage Them

It’s impossible to see into the future and anticipate every possible outcome of our design decisions. As a result, every major design decision comes with risks: risk that the design will be unfamiliar or hard to use or unpopular, risk that it will cost too much money, or risk that it will be abused or… Continue reading Design Risks: How to Assess, Mitigate, and Manage Them

Good UX is not enough without a proper communication plan

To make a design thrive, you should support it with strategies to make it even more robust and accepted. There should be a coexistence between a practical design that should be free of explanation (invisibility) and effective communication (notoriety) Like many designers, I’ve been practicing this mantra all my career: “Good design is invisible,” but… Continue reading Good UX is not enough without a proper communication plan