#32: Label formatting Continue reading on UX Collective »
Category: Design
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that’s why it is so complicated.
Raising capital for inclusive design
Darren Yeo · Follow Published in UX Collective · 12 min read · 3 days ago — 2 Listen Share We all have the ability to design a better inclusive world, by raising the right forms of capital around us. Here’s a framework to help us apply capital to inclusive design (Yeo, 2023) You are… Continue reading Raising capital for inclusive design
The purpose of a system is how we shape it
We are not masters of our information, but we can be if we build information systems shaped like human consciousness. Why are our information systems places where ideas go to die? Why are they clogged with shallow, soulless filler? Why can so few of us, and fewer organizations, gain any level of mastery over our… Continue reading The purpose of a system is how we shape it
Accessible video game design
Accessible game design is beneficial to EVERYONE, this includes individuals with permanent or temporary disabilities, game developers, and the average player. Camryn Manker · Follow Published in UX Collective · 12 min read · 12 hours ago — 1 Listen Share Photo Credit: Microsoft Out of the billions of people who play video games worldwide,… Continue reading Accessible video game design
How to integrate Design in cross-functional teams
Designers in Scrum. Continue reading on UX Collective »
AR design: harnessing the magic, mitigating the danger
Between wonder and harm In a future where we spend significant chunks of our waking hours in augmented reality, our relationship with the world will change. Currently, we only interact with objects that exist at the physical layer of reality. However, in the future, objects from the virtual layer will be added to our immediate… Continue reading AR design: harnessing the magic, mitigating the danger
Card sorting with visually impaired participants: how to overcome accessibility barriers
A guide to conducting card sorting with participants who are visually impaired. Photo by Author; generated using Stable Diffusion. Card Sorting is a UX research method used to understand how users categorize and organize information, which reflects how they expect information and content to be organized on a user interface. In this method, participants are… Continue reading Card sorting with visually impaired participants: how to overcome accessibility barriers
Cascading Components: a different way to organize Figma variants
Now, let’s get to work. Open a new design file in Figma and follow along with me. The first step is to create what I call a “base component”, which will have all the most basic elements of the button component. This first step will set the properties of size with 3 variants: The base… Continue reading Cascading Components: a different way to organize Figma variants
Aha moments: one of the most important ways to engage users
How designing for value can lead to greater user engagement Continue reading on UX Collective »
Understanding the price of privacy
“If something is free, you’re the product.” — Richard Serra, 1973 We are living in a digital age accelerated by the access to data and what we can do with it. So many things have become faster and simpler because of the presence of data, computing power, and algorithms. As a UX Designer, it’s very… Continue reading Understanding the price of privacy
Trick or treat? Unraveling the UX of Samsung’s secret moon zoom AI
This moon was haunted when she trained her phone’s lens on it. For unbeknown to her the camera had been trained on it already, on countless copy-nights before. The latest thing with memories was that they were built into things and no longer had to be your own… Image by the author. Moon-based UX These beginnings of… Continue reading Trick or treat? Unraveling the UX of Samsung’s secret moon zoom AI
High-contrast UX, Midjourney for branding, regenerative design
“By now, it’s no secret that AI will considerably impact the future of branding and design — making us question how we can continue to provide irreplaceable value as designers. Some creatives like Alif Ibrahim from It’s Nice That have suggested it be used to automate mundane and repetitive tasks like resizing, exporting, or mindless… Continue reading High-contrast UX, Midjourney for branding, regenerative design
An urban planner’s guide to designing software
Urban planners have been designing for human experiences for nearly 200 years, UI/UX designers can learn from this It’s July of 2016. The augmented reality game Pokémon GO was just released. Within days, millions of teens and Millennials are suddenly spending hour upon hour outside in search of rare Pokémon, battling one another, and living in… Continue reading An urban planner’s guide to designing software
What’s the place of ‘PLACE’ in regenerative design?
Illustration of how people can co-evolve with nature. I’m taking the Regenerative Development and Design course by Regenesis at https://www.regenerat.es/trp/ and thought I could share some key learnings before I get overwhelmed. The most exciting lesson for me is the concept that Regenesis calls the ‘Story of Place™’, but if you are new to regeneration,… Continue reading What’s the place of ‘PLACE’ in regenerative design?
How data-informed UX helps avoid Minimum Viable Product bloat
The most important question designers need to ask is what value are we providing to users? Continue reading on UX Collective »
Employee experience is the foundation of customer experience
Throughout tech’s numerous seismic labor-market fluctuations of the past five years, one thing has remained true for companies regardless of their scaling plans; losing key people unexpectedly is enormously expensive and disruptive. Tech suffers from above average annual turnover rates anyway (20% higher than national stats), and significantly lower average tenure per employee, with even… Continue reading Employee experience is the foundation of customer experience
5 insight gathering techniques to build a successful product
How to never run out of valuable product insights Continue reading on UX Collective »
Fonts can die. Are we doing enough to save them?
Have you ever heard of a font called Arabesque? Well, you can’t download it online, if that’s what you’re wondering. It’s estimated to be around 171 years old and can be found in an 1858 type catalogue. As the name suggests, Arabesque is highly decorative in appearance, featuring wavy, leaf-like strokes that appear to have… Continue reading Fonts can die. Are we doing enough to save them?
UX cheat sheet: Preview and full display
Explore the different ways you can preview and display content to make navigation easier for your users. Continue reading on UX Collective »
The most important thing productivity tools are missing about AI
Credit: XKCD As the world rapidly adopts new technologies, it’s important to remember that true revolutions don’t happen simply because new technology becomes available. Instead, they occur when societies adopt new behaviors and ways of thinking that fundamentally change the way we live and work. GPT-4 is a prime example of this principle in action.… Continue reading The most important thing productivity tools are missing about AI
Managing stakeholders on a team with strong opinions
Stakeholder analysis allows you to figure out how to approach a team with strong opinions Continue reading on UX Collective »
How can humans and intelligent computers work together?
Towards a harmonious partnership. Towards a Harmonious Partnership. Source: www.pymnts.com First, let me clarify that I understand the privileges that men have had and continue to have in the technology industry. The word “Man” was commonly used to refer to all humans, regardless of gender, in the English language during the Middle Ages and Early… Continue reading How can humans and intelligent computers work together?
AI is about to kill creativity
AI has a massive disruptive quality on the creative sector. Is AI going to benefit us, or will it create a new dark age for innovation? The Aeolipile (left) and the Steam engine (right) on a section of Bosch’s masterpiece The Last Judgment (Wikimedia) In the early first century, the first steam engine was invented… Continue reading AI is about to kill creativity
6 reasons why designers should consider using Microsoft’s Edge Browser
I did something that I never thought I would in my lifetime. I am now using Internet Explorer, I mean Microsoft Edge :p as my primary browser. So far I am loving it, and here is why you should give it a try too… That’s right. You can access GPT-4 through Bing. But unlike ChatGPT,… Continue reading 6 reasons why designers should consider using Microsoft’s Edge Browser