Image via unsplash @firmbee The best stories tumble out of a customer’s mind when you are walking them out after an interview. When they are relaxed. When they have had time to introspect. When they don’t have to please you anymore. They come when you meander on to an unrelated topic. They come when people are… Continue reading You can plan design sprints, but you can’t plan “insights” or “innovation”
A few things I learned from the second day at #Interaction17 #IxDA17
Interaction 17 is one of the biggest UX conferences in the world. Organized by IxDA, it brings together design leaders, professionals, and students from different continents to discuss the future of Interaction Design and our role and responsibility as designers in creating experiences for our users — as well as the larger impact the products we create… Continue reading A few things I learned from the second day at #Interaction17 #IxDA17
Learnings from my 6-month design internship at a startup
Your job title is just the first part of the story ???? At tado° nobody cared that I was just an intern. There was so much going on, that it wasn’t important what I was really appointed to do. We just tried to “get shit done”. I was given a lot of responsibility and wore hats… Continue reading Learnings from my 6-month design internship at a startup
Designing Anticipated User Experiences
Anticipatory Design is possibly the next big leap within the field of Experience Design. “Design that is one step ahead” as Shapiro refers to it. This sounds amazing, but where does it lead us? And how will it affect our relationship with technology? I’ve dedicated my Master thesis to this topic to identify both ethical… Continue reading Designing Anticipated User Experiences
UX Interviews, Stop Trump’s Wall, What Designers Can Learn From Gyms, and more UX this week
What’s hot in UX this week: Designing Beyond Screens: an Interview with UX Author Dan Saffer → Dan Saffer is a product leader, designer and the author of the books Designing Devices (2011), Designing Gestural Interfaces (2008), Designing for Interaction (2006, 2009) and Microinteractions (2013). Since 1995, he has been helping shape our field, working with… Continue reading UX Interviews, Stop Trump’s Wall, What Designers Can Learn From Gyms, and more UX this week
Honing Crazy Eights with randomness
We use Crazy Eights often during ideation at Philosophie including during our Design Sprints (as does Google Ventures). They are great for diverging to lots of ideas before we start to build prototypes. You run the Crazy Eights exercise by quickly sketching a bunch of ideas as a team. Often it is done on a… Continue reading Honing Crazy Eights with randomness
What’s Your 2016 Overview as a Designer?
Image Credit I looked back at what I’ve accomplished in the past year as a designer and wanted to share some insights. Here is an overview: Golden Gate Bridge icon created by Sunny Wang What have I accomplished? 1. I’m now a writer on Medium and an Invision Blog contributor. 2. I led a few redesign… Continue reading What’s Your 2016 Overview as a Designer?
Google Home: first impressions
This is my Google Home making friends at my place Last Black Friday I couldn’t resist the temptation to buy a Google Home, and I’m in love with it. I can justify my shopping spree by saying I am a designer and really needed to feel how it is to interact with a device only by… Continue reading Google Home: first impressions
What does simplicity in UX design look like?
For over a decade, designers have debated what constitutes simplicity in user experience design. As Robert Hoekman Jr. points out in his article When It Comes to UX Design, Simplicity is Overrated, the variation in semantics is confusing. Simplicity could refer to a clean design (then there’s the disparity of what “clean” actually looks like), the… Continue reading What does simplicity in UX design look like?
A Closer Look at the Best UX and UI Tools and Apps
There are various ways to build a prototype, and a prototype can be used as a measure of design progress or to test final result. In most instances, a web designer goal is to create a high-fidelity prototype has the look and feel of the end product, and is also capable of supporting team collaboration… Continue reading A Closer Look at the Best UX and UI Tools and Apps