3D worlds and the future of UX: A review of “spatial interfaces”

[unable to retrieve full-text content] “Games and entertainment have pointed us toward a new way of thinking about interacting with software: spatial interfaces.” — John Palmer, Spatial Interfaces Spatial Interfaces presents a vision for the future of UX, in which “lots of the software we already use can be augmented by spatial interfaces”. Palmer envisions “spatial environments,… Continue reading 3D worlds and the future of UX: A review of “spatial interfaces”

From designed-for-women to design-by-women

[unable to retrieve full-text content] A reciprocal relationship between societal shift and innovative design. Lululemon retail store in Beijing. PHOTOGRAPHER: Eason Yang Design has evolved from a pragmatic methodology towards a strategic influence over the past decades; designers have engaged in complex social problems making significant contributions. Our observations convince us that the need has emerged… Continue reading From designed-for-women to design-by-women

From Human-centered design to design for enhancing human ability

The role of design is consequently evolving. From initially being a domain of communication with a predominant aesthetic focus design has taken a key role in the creation of products and has become a human advocacy. Design has moved into the C-Suite with the appointment of Chief Design Officers (CDO) while Design Thinking shifted the… Continue reading From Human-centered design to design for enhancing human ability