3D worlds and the future of UX: A review of “spatial interfaces”

[unable to retrieve full-text content] “Games and entertainment have pointed us toward a new way of thinking about interacting with software: spatial interfaces.” — John Palmer, Spatial Interfaces Spatial Interfaces presents a vision for the future of UX, in which “lots of the software we already use can be augmented by spatial interfaces”. Palmer envisions “spatial environments,… Continue reading 3D worlds and the future of UX: A review of “spatial interfaces”