Move fast, break people?

A question arises: Why do we encourage users to decide and act quickly in our designs? One argument is to stimulate users “to make faster decisions, ultimately boosting conversions, user engagement, and satisfaction.” Whether this decision primarily benefits the user is debatable, but it can be viewed as a way to help ease “decision paralysis.”… Continue reading Move fast, break people?

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Why the world is not designed for left-handed people

Elvis Hsiao · Follow Published in UX Collective · 9 min read · 8 hours ago — 2 Share Source: https://metro.co.uk/2019/08/13/left-handers-day-2019-a-history-of-lefty-oppression-10562435/ When I was in first grade, my parents took me to Taiwan for schooling. As a Canadian-born, left-handed child struggling to understand the language, I was often singled out because I would often smudge… Continue reading Why the world is not designed for left-handed people

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Designing for accessibility beyond compliance

Companies approach accessibility as a checklist of standards — but a client with disabilities showed me how to think beyond compliance. Source: Photo by Marcus Aurelius During my time volunteering at Neil Squire Society, and helping Hunter, a client with disabilities, be more comfortable using a computer, I learned a lot about how to better design from three… Continue reading Designing for accessibility beyond compliance

AI is the new UI

The future has arrived early. If you are reading this article, you have made a choice. A choice to evolve. AI isn’t coming for your job, but someone using AI is. Source: Author + AI Now, before you flame me on the design of the graphic, let me explain: I made this in literally one… Continue reading AI is the new UI

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The extended designer, and the design machine

The Extended Designer spends less time making products, and more time making progress. The Extended Designer spends less time making products, and more time making progress. 2023 has been Generative AI’s breakout year, but that has been greeted by some fairly mixed responses, particularly from Designers. As the terrain we all live on reconfigures around… Continue reading The extended designer, and the design machine

Media overload is causing design “generification”

Michael F. Buckley · Follow Published in UX Collective · 4 min read · 20 hours ago — 2 Share A bland couch in a stark living room | MidJourney The notion that contemporary design is becoming generic, homogeneous, and just plain boring is not a revelation. Numerous designers, including myself, have extensively discussed this… Continue reading Media overload is causing design “generification”

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Vanishing designers, guide to risky projects, UI transitions, AI in UX

Weekly curated resources for designers — thinkers and makers. “Look around us. Every business is an app and every app feels the same, because every designer has the same resume, follows the same process, graduates from the same program, uses the same tool, scrolls the same Dribbble feed, reads the same Medium articles, expects the same career outcome,… Continue reading Vanishing designers, guide to risky projects, UI transitions, AI in UX

Using ChatGPT to generate sequential color schemes

Here, I explore how to use ChatGPT, a text-based generative AI model, as a color suggestion system for building sequential color schemes. I do this by prompting the trained AI model for color schemes and then evaluate the recommendations. Successful results are based on the specific text phrasing used to request ChatGPT to perform these… Continue reading Using ChatGPT to generate sequential color schemes

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Three very good standardized UX surveys for industrial use

Pros and cons of the questionnaires SUS, PSSUQ, and ISO 9241–110 plus three more openly available, science-grounded, business-driven UX surveys (all including question sources) User Research Methods User research is one of the most important, if not the most important element of user experience (UX) and design. In this area exist many methods and materials, grounded in… Continue reading Three very good standardized UX surveys for industrial use

Steam: the evolution of UI and UX in Gaming

Today, Steam stands as the largest digital distribution platform for PC gaming. The core function of Steam is to offer users a convenient means of purchasing both games and software through its online store. Upon purchasing a game, a software license is permanently associated with the user’s Steam account. This license grants them the ability… Continue reading Steam: the evolution of UI and UX in Gaming

CAPTCHA is a drag and should be dropped — WCAG 2.2 in the wild

Erin Beel · Follow Published in UX Collective · 8 min read · Oct 18 — 1 Listen Share Ever learnt something and then immediately start seeing it everywhere? Sometimes it’s the Baader-Meinhof phenomenon. But when it’s the new Accessibility criteria (or tropes like the colour grading of Michael Bay movies) — it’s more like… Continue reading CAPTCHA is a drag and should be dropped — WCAG 2.2 in the wild

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Tyranny of consistency, design manager’s toolkit, when to use dialog boxes

Fabricio Teixeira · Follow Published in UX Collective · 3 min read · 9 hours ago — 3 Listen Share “Current AI systems seek to mitigate AI mistakes by requiring human oversight, by keeping the human in the loop and relying on them to detect and fix the AI output if needed. If an AI,… Continue reading Tyranny of consistency, design manager’s toolkit, when to use dialog boxes

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Designing safe and trustworthy AI systems

Designing for safe and trustworthy AI Why human oversight to make up for AI errors doesn’t work and what we can do instead Illustration created by Cara Storath in Midjourney As much as AI is powerful, in some cases it can be misleading or wrong. A realization that came too late to a New York lawyer,… Continue reading Designing safe and trustworthy AI systems

Create growth experiments to persuade teams to invest in user-requested features

How to persuade teams to invest in new features requested by users Kai Wong · Follow Published in UX Collective · 7 min read · 10 hours ago — Share Art by midjourney I learned to appreciate Growth Experiments when I convinced my team to finally build a new feature users constantly requested. In an… Continue reading Create growth experiments to persuade teams to invest in user-requested features

Designing a colour system

Building multi-brand colour systems that support light and dark modes with minimum effort. It is all about organizing, naming and choosing the right colour values for the system to work. I would like to share my view on the issue and tell about the methods I choose to make the system. Made with design tokens Design tokens are… Continue reading Designing a colour system

Immortal code in “The Picture of Dorian Gray” of software aging

Adrian Nenu 😺 · Follow Published in UX Collective · 8 min read · 3 days ago — 1 Share As the only novel written by Irish author Oscar Wilde, The Picture of Dorian Gray illustrates the unavoidable corrupting influence that vanity and hedonism have in the context of delaying mortality and holding on to… Continue reading Immortal code in “The Picture of Dorian Gray” of software aging

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The usability problem with prompt-driven AI

As the GenAI hype dust settles — it’s time to start thinking about usability and the opportunity it presents to address declining engagement and retention. Source: Pexels GenAI represents a new paradigm in User Interface Design and a radical shift from Command-Based Interaction Models and Graphical User Interfaces which have dominated the last 50 years of computing.… Continue reading The usability problem with prompt-driven AI