Steam: the evolution of UI and UX in Gaming

Today, Steam stands as the largest digital distribution platform for PC gaming. The core function of Steam is to offer users a convenient means of purchasing both games and software through its online store. Upon purchasing a game, a software license is permanently associated with the user’s Steam account. This license grants them the ability… Continue reading Steam: the evolution of UI and UX in Gaming

CAPTCHA is a drag and should be dropped — WCAG 2.2 in the wild

Erin Beel · Follow Published in UX Collective · 8 min read · Oct 18 — 1 Listen Share Ever learnt something and then immediately start seeing it everywhere? Sometimes it’s the Baader-Meinhof phenomenon. But when it’s the new Accessibility criteria (or tropes like the colour grading of Michael Bay movies) — it’s more like… Continue reading CAPTCHA is a drag and should be dropped — WCAG 2.2 in the wild

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Tyranny of consistency, design manager’s toolkit, when to use dialog boxes

Fabricio Teixeira · Follow Published in UX Collective · 3 min read · 9 hours ago — 3 Listen Share “Current AI systems seek to mitigate AI mistakes by requiring human oversight, by keeping the human in the loop and relying on them to detect and fix the AI output if needed. If an AI,… Continue reading Tyranny of consistency, design manager’s toolkit, when to use dialog boxes

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Designing safe and trustworthy AI systems

Designing for safe and trustworthy AI Why human oversight to make up for AI errors doesn’t work and what we can do instead Illustration created by Cara Storath in Midjourney As much as AI is powerful, in some cases it can be misleading or wrong. A realization that came too late to a New York lawyer,… Continue reading Designing safe and trustworthy AI systems

Create growth experiments to persuade teams to invest in user-requested features

How to persuade teams to invest in new features requested by users Kai Wong · Follow Published in UX Collective · 7 min read · 10 hours ago — Share Art by midjourney I learned to appreciate Growth Experiments when I convinced my team to finally build a new feature users constantly requested. In an… Continue reading Create growth experiments to persuade teams to invest in user-requested features

Designing a colour system

Building multi-brand colour systems that support light and dark modes with minimum effort. It is all about organizing, naming and choosing the right colour values for the system to work. I would like to share my view on the issue and tell about the methods I choose to make the system. Made with design tokens Design tokens are… Continue reading Designing a colour system

Immortal code in “The Picture of Dorian Gray” of software aging

Adrian Nenu 😺 · Follow Published in UX Collective · 8 min read · 3 days ago — 1 Share As the only novel written by Irish author Oscar Wilde, The Picture of Dorian Gray illustrates the unavoidable corrupting influence that vanity and hedonism have in the context of delaying mortality and holding on to… Continue reading Immortal code in “The Picture of Dorian Gray” of software aging

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The usability problem with prompt-driven AI

As the GenAI hype dust settles — it’s time to start thinking about usability and the opportunity it presents to address declining engagement and retention. Source: Pexels GenAI represents a new paradigm in User Interface Design and a radical shift from Command-Based Interaction Models and Graphical User Interfaces which have dominated the last 50 years of computing.… Continue reading The usability problem with prompt-driven AI

Hey Siri: call an ambulance

How health-centered design can save lives across the world. Michalina Bidzinska · Follow Published in UX Collective · 8 min read · 2 hours ago — Listen Share Photo by JOSHUA COLEMAN Immersed in daily health discussions, thanks to my mother, grandmother, and aunt, who were nurses, I once thought medicine was not for me.… Continue reading Hey Siri: call an ambulance

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What should be the contrast level of inactive buttons?

Using the APCA Readability Criterion to improve the accessibility of disabled controls Disabled buttons. They need to look non-interactable. But they also can’t be completely unreadable. How do I find the sweet spot? I spent a few hours in a deep dive going through a bunch of blogs and accessibility guidelines documentation in search for best approaches… Continue reading What should be the contrast level of inactive buttons?

UX: Insulting the user’s intelligence passive-aggressively

Daniel Berryhill · Follow Published in UX Collective · 10 min read · 1 hour ago — Share Photo by Ayo Ogunseinde on Unsplash Skip to the Principles This title isn’t a slight on UX personnel or the user; it’s just an overly-simplified description (not definition) of it. “UX” is a loaded term anyway, arguing… Continue reading UX: Insulting the user’s intelligence passive-aggressively

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Myths about VR

Myths and considerations for the future of VR design through the eyes of an enthusiast user. Felix Mollinga · Follow Published in UX Collective · 13 min read · Jun 15 — Share If only my living room were actually this spacious. Images by MidJourney. The recent buzz around Virtual Reality (VR) due to Apple’s… Continue reading Myths about VR

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Risk tolerance: why some countries prefer more complex UIs

An analysis of Uncertainty Avoidance and Amazon’s website in various countries Photo by Nathan Dumlao on Unsplash What do Switzerland, the US, Sweden, the UK, and the Netherlands have in common? They are all rich, protestant, relatively cold countries where a big part of the population consists of (former) immigrants. They also form the top 5 of… Continue reading Risk tolerance: why some countries prefer more complex UIs

The engaging UX of silent discos

One fateful day, I tagged along to a cousin’s friend’s birthday celebration at a Silent Disco. For those new to Silent Discos, it’s like going to a dance party but instead of everyone hearing music through speakers, the DJs stream music into Bluetooth headphones we all wear. To an outsider looking in, it looks like… Continue reading The engaging UX of silent discos

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How I learned to stop worrying and love Machine Learning

AI is actively changing the usual patterns of how users interact with digital products. For designers who want to stay ahead in this dynamic field, it’s important to understand the basics of AI. But don’t be afraid — it’s more accessible than it may seem at first glance. I will prove it in this article.… Continue reading How I learned to stop worrying and love Machine Learning

We’re turning designers into factory workers

Considering the availability of modern tools and recent advancements in governance (design systems), one might think designers could relax and enjoy some leisure time. Surprisingly, that’s not the case. In fact, it feels like designers have even less time than before. As we’re frantically pushing towards an auto-governed future, we ought to stop and think… Continue reading We’re turning designers into factory workers

How to define color usage through semantic sets for design systems

Specific color styles—Intent or useIf a style isn’t utilized across the entire system, the second level will define intent or use. This second level typically includes interactive, input controls, system, and accent. InteractiveMost commonly, these are your buttons. Why don’t we just say buttons? Because we may have other custom interactions down the road that… Continue reading How to define color usage through semantic sets for design systems

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We need to have “The Talk”

Generative AI raises legal and ethical issues for all of us A couple of months ago I posted my concerns about the ethics of Generative Art and AI/ChatGPT. In that piece, I suggested that there need to be some Ethics and Standards guidelines in place to guide UX and Graphics professionals in the use of these… Continue reading We need to have “The Talk”

Uniqlo’s digital revolution

Uniqlo enhances its online shopping experience with innovative services like digital alteration and fit guides, which bolster consumer confidence in finding the right fit. These features are ingeniously designed to narrow the ‘experience gap’ that often distinguishes brick-and-mortar stores from their online counterparts. Online Alteration Service Designing an app presents a unique challenge: one must… Continue reading Uniqlo’s digital revolution

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How to navigate the insanity of behavioral science

I recently published a scientific paper on the Interactive Behavior Change Model (IBCM). The IBCM is a behavioral science system I developed during my doctorate studies. It is comprehensive, with an intuitive, theory-based structure that is easy to learn and grounded in the science of building digital products. But best of all, it’s an excellent choice… Continue reading How to navigate the insanity of behavioral science