Last week on the code challenge #5 we looked at building a movie player using a provided API. Here is the solution to the challenge built with Vue.js. This week we’ll be building a Pomodoro timer. A Pomodoro timer is a time management tool which breaks down task completion time into intervals of about 25… Continue reading Build A Pomodoro Timer ― Scotch
Tag: Goals
Build A Movie Player ― Scotch
Last week, we solved the code challenge #4: Build An Eye Tracking App with JavaScript. This week we will be looking at consuming API’s and utilizing APIs to fetch reusable data. The Challenge The challenge is basically to build a movie trailer player with image thumbnails for a playlist and a section to display selected… Continue reading Build A Movie Player ― Scotch
Goal-based Sketching for UX design
Sketching and doodling can be fun, relaxing and has the power to expand your thinking. However when trying to solve problems, sketching can also distract your process. As a User Experience designer, I have found setting constraints like a timer or a whiteboard super helpful in putting pressure on the ideas being explored. Sketching up… Continue reading Goal-based Sketching for UX design
A Look at Flat Design and Why It’s Significant
There has been a growing tidal wave of flat designs on the web, and recent trend reports have confirmed that they’re only increasing in popularity. Of course it’s easy to dismiss flat design as yet another fleeting aesthetic trend. But further investigation into this new philosophy reveals that flat design is a lot more than… Continue reading A Look at Flat Design and Why It’s Significant