Storytelling as a service in SaaS

Rather than solely focusing on product characteristics and features, an authentic and creative narrative can convey brand values and connect with the target audience in a more strategic way. We are all the heroes of our own stories, and building a narrative around our experiences courses in our veins. Binging on stories is one of… Continue reading Storytelling as a service in SaaS

Create an accessible hamburger menu

Accessibility isn’t always easy. Should I be using a button or a link? Do I need ARIA labels? A lot of these questions can be answered using W3C’s WAI-ARIA Authoring Practices. The guide explains everything from carousels to breadcrumb navigations, from tabs to alerts—always with accessibility in mind. The design patterns that the guide discusses… Continue reading Create an accessible hamburger menu

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What does your design cause?

What does your design cause which is undesirable or unintended or at odds with the design intent? How does one ask and answer these questions? In these next few posts I’m going to propose some ways of answering these questions that build up in complexity and propose some ways of thinking about causality and modeling… Continue reading What does your design cause?

Breaking UX preconceived notions

Breaking UX Preconceived Notions If you’re a UI/UX designer, Product Designer, or work as someone who has some influence in creating the user experience in your products, I think we all can agree on one thing. That’s what makes a good UX is quite subjective. There are a lot of different aspects that could result… Continue reading Breaking UX preconceived notions

The definitive guide to acing every design interview format

I’ve been in big tech for almost my entire career and have interviewed and been interviewed hundreds of times. This has given me unique visibility and insight into exactly how to ace a product design interview. From understanding what skills are being assessed to preparing for specific questions that might come up, this article deep… Continue reading The definitive guide to acing every design interview format

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Metaverse, you’re cringe (right now)

We’re going to start with The Canned-Food Phenomenon. Yeah I made that up. But bear with me. When processed, preserved, canned food first came into existence — it served a necessity: to feed soldiers in the war. Then it was commoditized and rolled out to society for time and convenience. Soon after, we opened the Pandora’s Box of… Continue reading Metaverse, you’re cringe (right now)

Figma component properties — broken logic or new approach?

When Figma announced new components on Config 2022 I was really thrilled. The feature looks neat, it simplifies the variants and in theory, gave us more control to build more intuitive and straightforward components. However, the devil is always hidden in details. So after a few first interactions with new component properties, I see them… Continue reading Figma component properties — broken logic or new approach?

Remote friendly or unfriendly?

Some easy steps to elevate remote working amongst colleagues and teams. I’ve been a product designer for a few years now, working in different countries and environments, with clients in completely different time zones, colleagues in different offices geographically, working remotely due to coronavirus, and of course, worked full time in the office with colleagues. Over… Continue reading Remote friendly or unfriendly?

Notifications require some much-needed attention

Source: Tubik on Dribbble In the mid-2000s every “who’s who” in town was rocking a blackberry with its tactile qwerty keypad and a membership to the exclusive blackberry messenger club. Blackberry was the bridge between the pager and palmtop devices of yesterday and the smartphones of today. One of the most interesting and often overlooked… Continue reading Notifications require some much-needed attention

Why designers don’t use your design system

Improve the adoption of your design system through components flexibility Thumbnail of Cosmos Design System ❤ This is not a recipe for success or a know-it-all article. Here I’m focusing on the most constant and significant challenge when building design systems — reaching a balance and compromising between flexibility and rigidity of components standards. The components in the… Continue reading Why designers don’t use your design system

The dark yellow problem, UX in the 90s, background grids, inclusive design

“Inclusivity is at the heart of user-centric design approach, which considers not just the average user, but all users. That said, inclusivity isn’t an on/off switch you can magically flip in an instance. To design for all users, you need to consider their physical abilities, experiences, expectations, values, beliefs, and much more.” Inclusive design 101… Continue reading The dark yellow problem, UX in the 90s, background grids, inclusive design

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Why component properties will save your design system

Figma dropped some huge new features this month and you need to embrace them A design toolkit is only as good as the tools in it. New Figma features just gave your tools a lot more power. Photo by Cesar Carlevarino Aragon on Unsplash Figma has had a big year. Sure, it surpassed 4 million users and… Continue reading Why component properties will save your design system

Accessibility week, low-tech UI, how to ask for a promotion, dark mode

Weekly curated resources for designers — thinkers and makers. “What do we even mean by web3? We have NFTs (non-fungible tokens), cryptocurrencies, the metaverse, blockchain and DAOs (decentralized autonomous organizations). It’s not just one thing we don’t understand. It’s a lot of things we don’t understand. What’s in? What’s out? And how do all of these pieces fit… Continue reading Accessibility week, low-tech UI, how to ask for a promotion, dark mode

10 design practices combine in life-centred design

An introduction to 10 design practices that work together to make human-centred design more sustainable, regenerative, and fair Today’s linear consumer system of ‘take, make, and throw-away’ is immensely inefficient and wasteful, devastating to the environment, and a major contributor to climate change. Unfortunately, decades of human-centred design have contributed significantly to today’s wicked problems… Continue reading 10 design practices combine in life-centred design

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Resizing images for the Web

Using Python to create image collections for different screen resolutions. Continue reading on UX Collective »

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Web3 has a user experience problem

We can’t change the world if nobody understands what we’re talking about “Welcome to Web3. A world filled with unicorns, long acronyms, market-moving memes, and slang that changes quicker than a well-executed rug pull.” – The Web3 Glossary, Unstoppable Domains Whether you’re excited by the potential or mostly indifferent, it has become increasingly difficult to… Continue reading Web3 has a user experience problem

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Why we need design sociology

“Man becomes, as it were, the sex organs of the machine world, as the bee of the plant world, enabling it to fecundate and to evolve ever… Continue reading on UX Collective »

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The UX behind subscriptions

Different types of subscription models and the strategy behind them The idea of subscriptions has been around for a while, before the digital era we live in today it could have been subscribing to a magazine, by filling out a paper form and posting that off in the mail. There is nothing new with the… Continue reading The UX behind subscriptions

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It takes a village to raise 5-year-old designers

Some of us are both designers and parents. Some of us may have designers as parents. Some of us may even be designers creating products for children. Nevertheless, all of us were once children. Being a child may be a distant memory, to an extent we forget what it is like to be a kid.… Continue reading It takes a village to raise 5-year-old designers

Life-centred design

A snapshot of the emerging framework that expands human-centred design to consider all peoples, all sentients, and all planet. Life centred design is an emerging design approach that expands human centred design to also include consideration of sustainable, environmental, and social implications. It connects micro-level design (UX, product engineering, etc.) to global goals by increasing… Continue reading Life-centred design

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