Weekly curated resources for designers — thinkers and makers.
Google Glass emerged as a highly anticipated innovation with the potential to revolutionize our daily lives. Its sleek design, hands-free interface, and augmented reality (AR) capabilities promised a futuristic experience.
However, despite its initial hype and grand vision, Google Glass ultimately failed to capture the consumer market and find widespread adoption. Google Glass failed for several reasons: no clear purpose of use, safety concerns, no existing market, price, and more.
- I canceled my Calm membership →
Here are all the emails they sent me.
By Rosie Hoggmascall
- Apple Vision vs. surveillance →
How to turn people into 24/7 surveillance agents for capitalism.
By Mahan Mehrvarz
- Where is UI design headed? →
Reflections and forecasts amidst the rise of AI and XR.
By Vrinda Singh
The UX Collective is an independent design publication that elevates unheard design voices and illuminates the path to design mastery and critical thinking. Here’s how we’re boosting stories through our partnership with Medium.
Make me think
- Vision Pro: quick notes following Apple’s announcement →
“The hardware seems faintly unbelievable. But that kind of vertical integration is classic Apple. I’m mainly interested in the user interface and the computing paradigm. What does Apple imagine we’ll be doing with these devices, and how will we do it?”
- AI threats: can The Matrix and other sci-fi films teach us anything? →
“When trying to make sense of it in an interview on British television with one of the researchers who warned of an existential threat, the presenter said: ‘As somebody who has no experience of this… I think of the Terminator, I think of Skynet, I think of films that I’ve seen’.”
- You can’t reach the brain through the ears →
“Why is this so hard? Why must every generation of humans spend their entire lives learning what the last generation already knew? Why can’t we reach the brain through the ears?”
Little gems this week
Tools and resources
- Prototyping for Apple’s Vision Pro →
Principles to keep in mind as you get your hands into prototyping.
By Kamil Kołodziejczyk
- Object-centric vs. Canvas-centric image editing →
Our shift toward object-centric workflows.
- Baseline alignment using Figma’s auto layout →
The ultimate guide.
By Robert Ipsihi
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Prototyping for Apple Vision Pro, baseline alignment in Figma, spatial computing was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.