[unable to retrieve full-text content] Designing engaging and productive gatherings Photo by Sigmund on Unsplash In today’s hybrid work landscape, meetings have become abundant, but unfortunately, many of them still suffer from inefficiency and ineffectiveness. Specifically, meetings aimed at generating ideas to address various challenges related to people, processes, or products encounter recurring issues. The lack… Continue reading Facilitating effective ideation meetings
Tag: Quantity
How to design generative AI experiences to be truly helpful
From bullsh*t generator to ultimate copilot. Photo by Rolf van Root on Unsplash Suddenly, news about Generative AI is everywhere. People talk about how ChatGPT reached 1 million users in a record of 5 days, how Goldman Sachs predicts that AI will impact 300 million jobs, and how the new Bing goes “unhinged”… All the hypes aside,… Continue reading How to design generative AI experiences to be truly helpful
Just Enough Research
Just enough research This is a story about developing the sense of knowing when it is enough to research and your gut feeling, as no data will tell you when to stop. Earlier in September, I had the pleasure to be a guest lecturer at Infinum’s first Design Talks event in Skopje. We talked about processes and… Continue reading Just Enough Research
Rethinking the Exploration Phase of Design
Starting off a project is often described as being the exploration phase of a design process–during this phase, you quickly diverge with lots of ideas, generating many potential leads on concepts and hypotheses to test with customers. However, the notion that conceiving creative ideas is more akin to sudden unexpected flashes of brilliance obscures the… Continue reading Rethinking the Exploration Phase of Design