Michael F. Buckley · Follow Published in UX Collective · 4 min read · 20 hours ago — 2 Share A bland couch in a stark living room | MidJourney The notion that contemporary design is becoming generic, homogeneous, and just plain boring is not a revelation. Numerous designers, including myself, have extensively discussed this… Continue reading Media overload is causing design “generification”
Category: UX
Vanishing designers, guide to risky projects, UI transitions, AI in UX
Weekly curated resources for designers — thinkers and makers. “Look around us. Every business is an app and every app feels the same, because every designer has the same resume, follows the same process, graduates from the same program, uses the same tool, scrolls the same Dribbble feed, reads the same Medium articles, expects the same career outcome,… Continue reading Vanishing designers, guide to risky projects, UI transitions, AI in UX
Using ChatGPT to generate sequential color schemes
Here, I explore how to use ChatGPT, a text-based generative AI model, as a color suggestion system for building sequential color schemes. I do this by prompting the trained AI model for color schemes and then evaluate the recommendations. Successful results are based on the specific text phrasing used to request ChatGPT to perform these… Continue reading Using ChatGPT to generate sequential color schemes
Three very good standardized UX surveys for industrial use
Pros and cons of the questionnaires SUS, PSSUQ, and ISO 9241–110 plus three more openly available, science-grounded, business-driven UX surveys (all including question sources) User Research Methods User research is one of the most important, if not the most important element of user experience (UX) and design. In this area exist many methods and materials, grounded in… Continue reading Three very good standardized UX surveys for industrial use
Steam: the evolution of UI and UX in Gaming
Today, Steam stands as the largest digital distribution platform for PC gaming. The core function of Steam is to offer users a convenient means of purchasing both games and software through its online store. Upon purchasing a game, a software license is permanently associated with the user’s Steam account. This license grants them the ability… Continue reading Steam: the evolution of UI and UX in Gaming
How to leverage storytelling to engage audiences with empathy quickly
What a book on five minute stories taught me about communicating empathy Continue reading on UX Collective »
CAPTCHA is a drag and should be dropped — WCAG 2.2 in the wild
Erin Beel · Follow Published in UX Collective · 8 min read · Oct 18 — 1 Listen Share Ever learnt something and then immediately start seeing it everywhere? Sometimes it’s the Baader-Meinhof phenomenon. But when it’s the new Accessibility criteria (or tropes like the colour grading of Michael Bay movies) — it’s more like… Continue reading CAPTCHA is a drag and should be dropped — WCAG 2.2 in the wild
Where does the checkerboard transparency grid come from?
Solar cells, photoshop and cuttlefish Continue reading on UX Collective »
Tyranny of consistency, design manager’s toolkit, when to use dialog boxes
Fabricio Teixeira · Follow Published in UX Collective · 3 min read · 9 hours ago — 3 Listen Share “Current AI systems seek to mitigate AI mistakes by requiring human oversight, by keeping the human in the loop and relying on them to detect and fix the AI output if needed. If an AI,… Continue reading Tyranny of consistency, design manager’s toolkit, when to use dialog boxes
Designing safe and trustworthy AI systems
Designing for safe and trustworthy AI Why human oversight to make up for AI errors doesn’t work and what we can do instead Illustration created by Cara Storath in Midjourney As much as AI is powerful, in some cases it can be misleading or wrong. A realization that came too late to a New York lawyer,… Continue reading Designing safe and trustworthy AI systems
Create growth experiments to persuade teams to invest in user-requested features
How to persuade teams to invest in new features requested by users Kai Wong · Follow Published in UX Collective · 7 min read · 10 hours ago — Share Art by midjourney I learned to appreciate Growth Experiments when I convinced my team to finally build a new feature users constantly requested. In an… Continue reading Create growth experiments to persuade teams to invest in user-requested features
Designing a colour system
Building multi-brand colour systems that support light and dark modes with minimum effort. It is all about organizing, naming and choosing the right colour values for the system to work. I would like to share my view on the issue and tell about the methods I choose to make the system. Made with design tokens Design tokens are… Continue reading Designing a colour system
Immortal code in “The Picture of Dorian Gray” of software aging
Adrian Nenu 😺 · Follow Published in UX Collective · 8 min read · 3 days ago — 1 Share As the only novel written by Irish author Oscar Wilde, The Picture of Dorian Gray illustrates the unavoidable corrupting influence that vanity and hedonism have in the context of delaying mortality and holding on to… Continue reading Immortal code in “The Picture of Dorian Gray” of software aging
The usability problem with prompt-driven AI
As the GenAI hype dust settles — it’s time to start thinking about usability and the opportunity it presents to address declining engagement and retention. Source: Pexels GenAI represents a new paradigm in User Interface Design and a radical shift from Command-Based Interaction Models and Graphical User Interfaces which have dominated the last 50 years of computing.… Continue reading The usability problem with prompt-driven AI
Hey Siri: call an ambulance
How health-centered design can save lives across the world. Michalina Bidzinska · Follow Published in UX Collective · 8 min read · 2 hours ago — Listen Share Photo by JOSHUA COLEMAN Immersed in daily health discussions, thanks to my mother, grandmother, and aunt, who were nurses, I once thought medicine was not for me.… Continue reading Hey Siri: call an ambulance
What should be the contrast level of inactive buttons?
Using the APCA Readability Criterion to improve the accessibility of disabled controls Disabled buttons. They need to look non-interactable. But they also can’t be completely unreadable. How do I find the sweet spot? I spent a few hours in a deep dive going through a bunch of blogs and accessibility guidelines documentation in search for best approaches… Continue reading What should be the contrast level of inactive buttons?
UX: Insulting the user’s intelligence passive-aggressively
Daniel Berryhill · Follow Published in UX Collective · 10 min read · 1 hour ago — Share Photo by Ayo Ogunseinde on Unsplash Skip to the Principles This title isn’t a slight on UX personnel or the user; it’s just an overly-simplified description (not definition) of it. “UX” is a loaded term anyway, arguing… Continue reading UX: Insulting the user’s intelligence passive-aggressively
How to persuade your team to invest in user research through loss aversion
How to concept test to avoid losing resources through bad Product decisions Continue reading on UX Collective »
Myths about VR
Myths and considerations for the future of VR design through the eyes of an enthusiast user. Felix Mollinga · Follow Published in UX Collective · 13 min read · Jun 15 — Share If only my living room were actually this spacious. Images by MidJourney. The recent buzz around Virtual Reality (VR) due to Apple’s… Continue reading Myths about VR
Risk tolerance: why some countries prefer more complex UIs
An analysis of Uncertainty Avoidance and Amazon’s website in various countries Photo by Nathan Dumlao on Unsplash What do Switzerland, the US, Sweden, the UK, and the Netherlands have in common? They are all rich, protestant, relatively cold countries where a big part of the population consists of (former) immigrants. They also form the top 5 of… Continue reading Risk tolerance: why some countries prefer more complex UIs
The engaging UX of silent discos
One fateful day, I tagged along to a cousin’s friend’s birthday celebration at a Silent Disco. For those new to Silent Discos, it’s like going to a dance party but instead of everyone hearing music through speakers, the DJs stream music into Bluetooth headphones we all wear. To an outsider looking in, it looks like… Continue reading The engaging UX of silent discos
How to get better at all three types of design communication
Written, verbal, and visual communication are crucial to improve a designer’s process Continue reading on UX Collective »
How I learned to stop worrying and love Machine Learning
AI is actively changing the usual patterns of how users interact with digital products. For designers who want to stay ahead in this dynamic field, it’s important to understand the basics of AI. But don’t be afraid — it’s more accessible than it may seem at first glance. I will prove it in this article.… Continue reading How I learned to stop worrying and love Machine Learning
We’re turning designers into factory workers
Considering the availability of modern tools and recent advancements in governance (design systems), one might think designers could relax and enjoy some leisure time. Surprisingly, that’s not the case. In fact, it feels like designers have even less time than before. As we’re frantically pushing towards an auto-governed future, we ought to stop and think… Continue reading We’re turning designers into factory workers