Why designers don’t use your design system

Improve the adoption of your design system through components flexibility Thumbnail of Cosmos Design System ❤ This is not a recipe for success or a know-it-all article. Here I’m focusing on the most constant and significant challenge when building design systems — reaching a balance and compromising between flexibility and rigidity of components standards. The components in the… Continue reading Why designers don’t use your design system

The dark yellow problem, UX in the 90s, background grids, inclusive design

“Inclusivity is at the heart of user-centric design approach, which considers not just the average user, but all users. That said, inclusivity isn’t an on/off switch you can magically flip in an instance. To design for all users, you need to consider their physical abilities, experiences, expectations, values, beliefs, and much more.” Inclusive design 101… Continue reading The dark yellow problem, UX in the 90s, background grids, inclusive design

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Why component properties will save your design system

Figma dropped some huge new features this month and you need to embrace them A design toolkit is only as good as the tools in it. New Figma features just gave your tools a lot more power. Photo by Cesar Carlevarino Aragon on Unsplash Figma has had a big year. Sure, it surpassed 4 million users and… Continue reading Why component properties will save your design system

Accessibility week, low-tech UI, how to ask for a promotion, dark mode

Weekly curated resources for designers — thinkers and makers. “What do we even mean by web3? We have NFTs (non-fungible tokens), cryptocurrencies, the metaverse, blockchain and DAOs (decentralized autonomous organizations). It’s not just one thing we don’t understand. It’s a lot of things we don’t understand. What’s in? What’s out? And how do all of these pieces fit… Continue reading Accessibility week, low-tech UI, how to ask for a promotion, dark mode

10 design practices combine in life-centred design

An introduction to 10 design practices that work together to make human-centred design more sustainable, regenerative, and fair Today’s linear consumer system of ‘take, make, and throw-away’ is immensely inefficient and wasteful, devastating to the environment, and a major contributor to climate change. Unfortunately, decades of human-centred design have contributed significantly to today’s wicked problems… Continue reading 10 design practices combine in life-centred design

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Resizing images for the Web

Using Python to create image collections for different screen resolutions. Continue reading on UX Collective »

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Web3 has a user experience problem

We can’t change the world if nobody understands what we’re talking about “Welcome to Web3. A world filled with unicorns, long acronyms, market-moving memes, and slang that changes quicker than a well-executed rug pull.” – The Web3 Glossary, Unstoppable Domains Whether you’re excited by the potential or mostly indifferent, it has become increasingly difficult to… Continue reading Web3 has a user experience problem

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Why we need design sociology

“Man becomes, as it were, the sex organs of the machine world, as the bee of the plant world, enabling it to fecundate and to evolve ever… Continue reading on UX Collective »

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The UX behind subscriptions

Different types of subscription models and the strategy behind them The idea of subscriptions has been around for a while, before the digital era we live in today it could have been subscribing to a magazine, by filling out a paper form and posting that off in the mail. There is nothing new with the… Continue reading The UX behind subscriptions

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It takes a village to raise 5-year-old designers

Some of us are both designers and parents. Some of us may have designers as parents. Some of us may even be designers creating products for children. Nevertheless, all of us were once children. Being a child may be a distant memory, to an extent we forget what it is like to be a kid.… Continue reading It takes a village to raise 5-year-old designers

Life-centred design

A snapshot of the emerging framework that expands human-centred design to consider all peoples, all sentients, and all planet. Life centred design is an emerging design approach that expands human centred design to also include consideration of sustainable, environmental, and social implications. It connects micro-level design (UX, product engineering, etc.) to global goals by increasing… Continue reading Life-centred design

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Why moving from pixels to people is never a straight line

Moving from managing pixels to managing people isn’t a straightforward decision. Many of us underestimate the change in pace, scope and challenges that come with a design management or leadership position. Here are some tips for those who find themselves at that proverbial fork in the road, unsure whether to go right or left. https://unsplash.com/@madebyjens… Continue reading Why moving from pixels to people is never a straight line

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The treachery of interfaces

As UX/UI designers, we tend to associate interfaces with experience. Some of these deliverables, particularly from tech companies, are pure digital play. Customers spend a significant amount of time scrolling through social media, looking for information with the shortest number of steps, or completing a repeated transaction, such as an online payment. You could thus… Continue reading The treachery of interfaces

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New UX pattern? Meet the Drill-In

New UX Pattern Proposal — Inspired by a real-live compliance crisis in a big data financial platform Continue reading on UX Collective »

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The coffeeshop mobile UX battle: Starbucks x Peet’s

That Starbucks is a coffee shop powerhouse everybody knows. Living in California though, there are many options when searching for your daily caffeine dose. One of those options is Berkeley-based Peet’s Coffee, a west-coast-focused chain with over 200 stores, most of them in the Golden State. If there’s no comparison in terms of company size… Continue reading The coffeeshop mobile UX battle: Starbucks x Peet’s

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