Ethics, UX and our role in all this

[unable to retrieve full-text content] Ethics, UX, and our role in all this We live in a world where our behaviours are accurately being predicted every step of the way. It sometimes feels like apps and products know us more than we know ourselves. This is not necessarily bad, or that we should be scared every… Continue reading Ethics, UX and our role in all this

Peek like a Geek, steal like the greatest

[unable to retrieve full-text content] How to use metaphors to gain an understanding of your customers mental model? Continue reading on UX Collective »

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How to deal with designers in 10 easy steps

[unable to retrieve full-text content] This is is a satire. Did you just hire a couple of designers, thinking they would sit quietly and create some visuals? I have bad news for you. They are already thinking about changing things, while blabbing about people, ethics, experiences, and a guy named Norman. Soon enough, they will audit… Continue reading How to deal with designers in 10 easy steps

Applying white space in UI design

[unable to retrieve full-text content] 8 practical tips, with examples. Good UI design is the thoughtful application of whitespace at all scales of an interface, from component to page, micro to macro. When whitespace is used well, the result is an interface that is harmonious, legible, and, above all, effective and easy to use. 1 /… Continue reading Applying white space in UI design

InVision hype, card game in Figma, how to estimate design work

[unable to retrieve full-text content] Your weekly list of curated design resources, brought to you by your friends at the UX Collective. Things were still good on the InVision train, at least for us designers. But for InVision, the writing was on the wall. Or, it should have been. These new design tools were a… Continue reading InVision hype, card game in Figma, how to estimate design work

The ‘what’ and ‘why’ of design debt

[unable to retrieve full-text content] The first part of the ‘Design Debt 101’ series. The ‘what’ and ‘why’ of design debt Monday afternoon. Kick-off meeting. This new project looks very promising, you may have discovered a niche no one knew about. It turns out, you need notifications. “Great! We have a notification system. It shouldn’t be an… Continue reading The ‘what’ and ‘why’ of design debt

The role of the UX designer in an Agile product team

[unable to retrieve full-text content] 2020 was a hard year. It drove home something I’ve always known but had been taking for granted: good UX Design relies on an environment, process and team that support good UX Design. If the environment, process and team aren’t quite in place, I would argue that it’s the job… Continue reading The role of the UX designer in an Agile product team

3 principles of inclusive design and why it matters

[unable to retrieve full-text content] Designing for all. Source: Billy Clark on Dribbble Inclusive Design is a design practice where products and services are designed in a way that they are accessible and can serve as many people as possible, regardless of their age, gender, or ability. Inclusive Design puts people at the centre stage of the design… Continue reading 3 principles of inclusive design and why it matters

The case for sustainable architecture

[unable to retrieve full-text content] I didn’t see a single Sasquatch in the three weeks I spent in the Pacific North West. Instead I saw some of the most environmentally… Continue reading on UX Collective »

Do we need a new approach for designing with AI?

[unable to retrieve full-text content] Networked technology has networked effects. These effects are often intangibly and recursively amplified through a system when machine learning is in use. Does human-centered design still make sense when we’re designing for AI? This post considers some of the limitations of Human Centered Design for AI tech, and considers what happens… Continue reading Do we need a new approach for designing with AI?

UX challenge: Teaching a person who is blind to design

[unable to retrieve full-text content] Designing a system for the visually impaired to recognize color. It’s been a year since I published my very first article and it was about solving a problem in accessibility. This problem bothered me for a good half of my life. I finally think that I’ve opened a door to… Continue reading UX challenge: Teaching a person who is blind to design

Observed tensions in the user experience design field progression

[unable to retrieve full-text content] Observed tensions in the user experience career progression I’ve met user experience designers that are happy doing what they love with a strong sense of mission to change the world. I've also seen many of us going through an existential identity crisis with comparable intensity due to the vagueness of… Continue reading Observed tensions in the user experience design field progression

2021: The year to recalibrate personas

[unable to retrieve full-text content] 2021: The year to recalibrate Personas Photo by Immo Wegmann on Unsplash 2020 has been, without question, a year of disruption, uncertainty, and unknown territories; with a pandemic that shifted routines and daily lives came a flux in consumption habits, expenditure, and how we spend time. Countries began drafting laws to… Continue reading 2021: The year to recalibrate personas

The big flaw of social networks, and how to solve it

[unable to retrieve full-text content] A little more than two decades ago, the young web had a very big problem: Finding the “right” information and what you needed was very hard. In other words, back then, search engines sucked. And then came Google, with a single purpose, to show people what they need, when they need… Continue reading The big flaw of social networks, and how to solve it

Lessons from Spotify: using multiple touchpoints to build an identity

[unable to retrieve full-text content] Digital-first design is well and truly here and COVID-19 has accelerated the trend. Increasingly, people are aware that a digital brand is a brand built on quality experience and design. Today brands literally live and die in the consumer's hands, and often digital experience is baked into the DNA of… Continue reading Lessons from Spotify: using multiple touchpoints to build an identity

The agency/consultancy paradox

[unable to retrieve full-text content] This revolution won’t be televised or hosted in the cloud. Continue reading on UX Collective »

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Your product’s biggest competitor may not be what you think

[unable to retrieve full-text content] An incumbent process could be a bigger threat than any competing products. Illustration 103204057 ©Alexlmx — Dreamstime.com Several years ago, I was given a yogurt maker as a Christmas gift. A (nameless) relative had been quite astute, having heard me remark on at least a couple of occasions “yeah, we take yogurt… Continue reading Your product’s biggest competitor may not be what you think

Can product complexity be turned into an asset?

[unable to retrieve full-text content] What trading software can teach us about harnessing ‘complicated’ design. Credit: Simon Dawson (https://simondawsonphotography.com/) Those that have read my previous several articles are probably seeing this headline and wondering when exactly between now and then I had gone crazy. Please, bear with me. I think we can all agree that it has… Continue reading Can product complexity be turned into an asset?

Small animations; big impact

[unable to retrieve full-text content] The effect of small animations on the user experience and how they improve important KPIs such as conversion rates and discoverability. Two user studies were carried out with more than 140 participants to underpin the findings. Animations are often included in modern user interfaces to bring life into the design… Continue reading Small animations; big impact