The perfect release note ???????? Finally what you’ve being waiting for. How you piece all this together, and it’s broken down for you in nothing more than plain text: The introduction. A short paragraph. Make this personal if appropriate. Eg. “Season greetings, everyone! You asked, Santa listened – this update is exactly what you ask for… Continue reading As a Designer I want better Release Notes
Okay, I’m going to start this off with one statement; Material Design is great. It has helped unify user interfaces across platforms, and it provides designers with awesome resources (the icons especially ????????). And while some of you may use aterial Design as your UI-North-Star (why are you doing that to yourself), I am not… Continue reading Overcoming Material Design.
When budgets are tight in the software world and companies want to save money, form is usually the first to go. In these situations, the design tends to be considered ‘gold plating’ and not a necessity. It’s thought to only make the product ‘look nice’. This assumption couldn’t be further from the truth. Form has… Continue reading Form is Functional: Why Design is More Than Gold Plating
In 1960, pioneering American artists Sol LeWitt and Eva Hesse met for the first time and instantly clicked, quickly forming a strong, deep bond that would last for ten years and result in countless inspirational discussions and rich exchanges of ideas. In the video below, Benedict Cumberbatch reads a letter sent from Sol to Eva… Continue reading A letter from Sol LeWitt about creative block, read by Benedict Cumberbatch
What’s hot in UX this week: Notifications: an Interview with John Saito, from Dropbox → We dream of a future with connected and ubiquitous experiences, but we still feel overwhelmed with the notifications across all our devices. In this last piece of our series we interviewed John Saito, ‘designer of words’ at Dropbox, about how we… Continue reading Interaction Awards, Chatbot Interactions, Empathy as Faux Ethics, and more UX this week
Human-Centered Design, in short, is the practice of a management and problem solving process that places people (your customer) at the center of every decision. It requires curiosity and contextual observation, empathy, ideation, iteration, and implementation. “Human-centered” is the core of user, customer, and service experience design (UX, CX, SX). Almost every company has a… Continue reading Why human-centered design is an expectation.
It’s dawned on me how incessant and intrusive phone notifications are. I may be realising this late. About two months ago I installed an app called 360 Security on my Android phone. One of the many functions it had was a ‘Notification Manager’. I switched it on and let it do it’s thing. A week… Continue reading Digital suffocation.
Image via unsplash @firmbee The best stories tumble out of a customer’s mind when you are walking them out after an interview. When they are relaxed. When they have had time to introspect. When they don’t have to please you anymore. They come when you meander on to an unrelated topic. They come when people are… Continue reading You can plan design sprints, but you can’t plan “insights” or “innovation”
Interaction 17 is one of the biggest UX conferences in the world. Organized by IxDA, it brings together design leaders, professionals, and students from different continents to discuss the future of Interaction Design and our role and responsibility as designers in creating experiences for our users — as well as the larger impact the products we create… Continue reading A few things I learned from the second day at #Interaction17 #IxDA17
Your job title is just the first part of the story ???? At tado° nobody cared that I was just an intern. There was so much going on, that it wasn’t important what I was really appointed to do. We just tried to “get shit done”. I was given a lot of responsibility and wore hats… Continue reading Learnings from my 6-month design internship at a startup
Anticipatory Design is possibly the next big leap within the field of Experience Design. “Design that is one step ahead” as Shapiro refers to it. This sounds amazing, but where does it lead us? And how will it affect our relationship with technology? I’ve dedicated my Master thesis to this topic to identify both ethical… Continue reading Designing Anticipated User Experiences
What’s hot in UX this week: Designing Beyond Screens: an Interview with UX Author Dan Saffer → Dan Saffer is a product leader, designer and the author of the books Designing Devices (2011), Designing Gestural Interfaces (2008), Designing for Interaction (2006, 2009) and Microinteractions (2013). Since 1995, he has been helping shape our field, working with… Continue reading UX Interviews, Stop Trump’s Wall, What Designers Can Learn From Gyms, and more UX this week
We use Crazy Eights often during ideation at Philosophie including during our Design Sprints (as does Google Ventures). They are great for diverging to lots of ideas before we start to build prototypes. You run the Crazy Eights exercise by quickly sketching a bunch of ideas as a team. Often it is done on a… Continue reading Honing Crazy Eights with randomness
Image Credit I looked back at what I’ve accomplished in the past year as a designer and wanted to share some insights. Here is an overview: Golden Gate Bridge icon created by Sunny Wang What have I accomplished? 1. I’m now a writer on Medium and an Invision Blog contributor. 2. I led a few redesign… Continue reading What’s Your 2016 Overview as a Designer?
This is my Google Home making friends at my place Last Black Friday I couldn’t resist the temptation to buy a Google Home, and I’m in love with it. I can justify my shopping spree by saying I am a designer and really needed to feel how it is to interact with a device only by… Continue reading Google Home: first impressions
For over a decade, designers have debated what constitutes simplicity in user experience design. As Robert Hoekman Jr. points out in his article When It Comes to UX Design, Simplicity is Overrated, the variation in semantics is confusing. Simplicity could refer to a clean design (then there’s the disparity of what “clean” actually looks like), the… Continue reading What does simplicity in UX design look like?
There are various ways to build a prototype, and a prototype can be used as a measure of design progress or to test final result. In most instances, a web designer goal is to create a high-fidelity prototype has the look and feel of the end product, and is also capable of supporting team collaboration… Continue reading A Closer Look at the Best UX and UI Tools and Apps