Are voice UIs the future?

Tejj Follow Aug 10 · 4 min read After spending my last month playing around with Alexa and its kit A.S.K, testing its potentials and experimenting on building a couple of skills. Made me choose this weeks story. I wanna start with saying “Voice UIs are not THE future … they are A future.” Humans… Continue reading Are voice UIs the future?

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Presenting your design portfolio in-person

Using public speaking techniques to amplify your message and engage your audience Dan Shilov Follow Aug 9 · 8 min read In the last article, Crafting a compelling story for your on-site design portfolio presentation, we covered project selection, presentation outlines and how to wrap it all up in engaging story by using frameworks such… Continue reading Presenting your design portfolio in-person

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The case study factory

Is the formulaic approach to case studies endangering young professionals’ capacity for critical thinking? Fabricio Teixeira Follow Aug 5 · 3 min read As editors of a large-scale online design publication, we receive a high volume of emails every week pitching case studies to be published on our site. Most of what we receive is… Continue reading The case study factory

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How to discuss designs

Nihal Walia Follow Aug 1 · 3 min read Have you ever felt offended when someone reviews your design and gives some feedback. Or huhh! There is no way to get the review conversations in the right direction. Here in Intelligaia we focus on how to make the review cycles powerful, we should study the… Continue reading How to discuss designs

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D is for Discoverability: a 15-point list to ensuring users find what they need

Darren Wilson Follow Jul 19 · 10 min read A couple of things have baffled me recently, provoking thoughts about the principle of discoverability. Firstly, Instagram. We recently joined to market UXcentric to prospective customers. To showcase visually what we do, what we like and where we are. Most people I know who use it… Continue reading D is for Discoverability: a 15-point list to ensuring users find what they need

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Focus Session: defining design requirements with stakeholders

Involving stakeholders from the beginning of the design process will help you and your stakeholders to make important decisions together, as one team. Having them on board means that you have access to information that you otherwise wouldn’t have. It gives everyone involved a chance to express their point of view, before you start working… Continue reading Focus Session: defining design requirements with stakeholders

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7 web typography rules

Want a flawless-looking website? Start with web typography, the secret to a killer website. Jessica Tiao Follow Jul 7, 2017 · 4 min read Do you ever feel overwhelmed by the thought of designing a website? With 100,000 different fonts and 16.8 million colors on the web, the possibilities are virtually limitless. For some people,… Continue reading 7 web typography rules

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I went for an on-site design interview at Microsoft — here’s what it was like and how I prepared…

Vichita Jienjitlert Follow Jul 15 · 13 min read This is my first time trying out a diary style blog. I hope this provides more insight as to how I felt and what I was thinking throughout the whole experience. Note: I will not get into the specifics of the questions asked during the interview,… Continue reading I went for an on-site design interview at Microsoft — here’s what it was like and how I prepared…

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Complex user experiences

Famous philosophers of Ancient Greece Plato and Aristotle devoted their life to one goal– helping people to reach a state of what is termed as ‘Eudaemonia’. In Greek philosophy, Eudaemonia means a state of fulfillment or achieving the best conditions possible for a human being. But that’s the beauty of being human that we are… Continue reading Complex user experiences

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Design Tokens, Irritating UIs, Search Microcopy — and more UX this week

Fabricio Teixeira in UX Collective Follow Jul 6 · 3 min read Fix your product goals for better human outcomes → If you lose sight of the goal and instead focus on the metrics, you’ll very quickly forget about people. Goals are the guiding force design needs to stay true to solving for real human… Continue reading Design Tokens, Irritating UIs, Search Microcopy — and more UX this week

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The error message that frustrates us

Generally, nobody likes experiencing errors in everything. But as we are all getting more attached to digital products such as apps and websites, errors are almost inevitable. Be it a system crash, losing internet connection or wrong inputs, each of those miscarriages can simply lead us to the ‘bitter’ part of the user journey; the… Continue reading The error message that frustrates us

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Designing for user environments

Matt WeinbergBlockedUnblockFollowFollowing Jun 27 Last weekend, I was lucky enough to experience the Our Happy Life exhibit at the Canadian Centre for Architecture, which explores the way affect and emotion are quantified and used as a basis on which our built environments are designed. The exhibit juxtaposes dystopian descriptions of ultimately sterile or jarring spaces… Continue reading Designing for user environments

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One last episode and I go to bed… — a UX case study

Quentin DanglesBlockedUnblockFollowFollowing Jun 23 This week at Ironhack, we had our first solo project. We’ve been asked to create the feature of our choice for an already existing app. I opted for a time limitation for the fantastic yet time-consuming one that we all know: Netflix. “One last episode and I go to bed” We all… Continue reading One last episode and I go to bed… — a UX case study

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Product page: what users want to see

Katia DickensonBlockedUnblockFollowFollowing Jun 21 The goal of any eCommerce website is sales, and an effective product page is a must in achieving that goal. While all products are very different, from physical items to various software programs and apps, there are patterns in the way users expect and want to see information about the product.… Continue reading Product page: what users want to see

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“The UI commute”: the actual reason why screens are burning you out

We like to think of ourselves as productive and effective. We spend 8 hours a day working. Yes, this time might be interrupted with lunch and coffee breaks, but we are still largely working using our computers and we justify the salary we bring back home. Now, what if you did an experiment and observe… Continue reading “The UI commute”: the actual reason why screens are burning you out

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Dropbox revamp, Figma plugins, scary Deepfakes — and more UX this week

[unable to retrieve full-text content] A weekly selection of design links, brought to you by your friends at the UX Collective. 10 memorable non-design films that have inspired me → Movies I have watched or re-watched recently, and key learnings from each. Sometimes the best design inspiration comes from unexpected places. Food for thought The new… Continue reading Dropbox revamp, Figma plugins, scary Deepfakes — and more UX this week

Maybe your voice assistant needn’t do it all

Voice interfaces have finally made the jump from science fictions to the realm of current technological possibilities. And it’s currently seeing a huge mass-market adoption. From the perspective of User Experience (UX) design, this is an opportunity to apply the principles of the user-centered design to shape the young technical capability. And we designers are… Continue reading Maybe your voice assistant needn’t do it all

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