The typographic voice of London

[unable to retrieve full-text content] Edward Johnston’s diamond-shaped “tittle” and the origins of a classic typeface design Continue reading on UX Collective »

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How to survive a design career and avoid burnout (Part 2)

[unable to retrieve full-text content] Hi, people in the UX Design and Product world. This post is the second in a series I’m writing, based on conversations I’ve had with Product and Experience Designers and leaders in the field, who prosper despite working in some really harsh environments. And when I say “harsh”, I’m talking… Continue reading How to survive a design career and avoid burnout (Part 2)

How to start and manage design systems

[unable to retrieve full-text content] So you want to start your own design system? Congratulations! That means you reached the point where you have a set of components, behaviors, rules, and principles that are ready to be wrapped as a “north star” for the design, product, and dev teams on future implementations. No more simultaneously… Continue reading How to start and manage design systems

Can design instinct survive modern UX methods

[unable to retrieve full-text content] Designers must embrace data and learn how to communicate effectively as UX research continues to drive design decisions Continue reading on UX Collective »

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Building micro-interactions in Adobe XD

[unable to retrieve full-text content] The beauty about micro-interactions is that it’s a digital conversation users can initiate with the system or the system can initiate with the user. Let’s start with what they are Micro-Interactions are a heuristic approach to meaningful feedback responses that let users know when an action is performed. Simply put, the user… Continue reading Building micro-interactions in Adobe XD

7 classic laws of UX

[unable to retrieve full-text content] A tried-and-true collection of proven principles that can help designers build better interfaces. Continue reading on UX Collective »

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Custom neural voice: designing for human-centered policy

[unable to retrieve full-text content] Co-authored with Josh Lovejoy Credit: Delivering the benefits of Custom Neural Voice What’s in a voice? What is it about the way someone speaks that makes them memorable? Why do subtle imperfections in speech — like the thoughtful pauses and false starts when thinking on one’s feet — help us perceive a person as sincere or… Continue reading Custom neural voice: designing for human-centered policy

Real design thinking: learning to be more mindful can benefit your practice

[unable to retrieve full-text content] Reflections on a one-year road test of mindfulness meditation Murrumbidgee river, NSW, Australia. The cynical marketing of mindfulness as a panacea for a world of corporate ills have made many of us sceptical about its proclaimed benefits. Mindfulness as a tool for overworked executives. Mindfulness as a relief valve for… Continue reading Real design thinking: learning to be more mindful can benefit your practice

Design lessons from the National Football League (NFL)

[unable to retrieve full-text content] While growing up in Western PA, like most kids, I grew up loving and playing football and becoming a Pittsburgh Steelers fan. As NFL devotees, we endured a surreal 2020 football season with the pandemic from empty stands replaced by cardboard fans to injury reports containing COVID19 infections. Yet, with… Continue reading Design lessons from the National Football League (NFL)

The UX of video game tutorials

[unable to retrieve full-text content] What decisions a designer will run into while designing learning experiences. For a long time, it has been customary for tutorials to be a part of the First Time User Experience (FTUE). Usually, this meant that the journey would start from installing the game, followed by a rundown of the… Continue reading The UX of video game tutorials

Analysing micro-expressions from a (failed) user testing session

[unable to retrieve full-text content] In a recent professional experience, I was unexpectedly sent to Spain for a user test of a system I did not design with the promise of a translator. Once there, no translator. Nice. But the possibility of capturing the video of the faces of the users and their interactions with… Continue reading Analysing micro-expressions from a (failed) user testing session

The rise and fall of Polaroid

[unable to retrieve full-text content] The disruptor becomes the disrupted. Photo by Patrick on Unsplash The Positional View and Resource-Based View are two schools of business strategy that seek to describe a company’s competitive advantage. There is a great deal of overlap between the two, as will be discussed using specific examples from the Polaroid company.… Continue reading The rise and fall of Polaroid

Where are we headed with technology?

[unable to retrieve full-text content] Observations from a product designer. Cyberpunk 2077 — few would refuse to live here if given the choice. 1. We will have second lives in a massive virtual environment. It won’t exactly be like Ready Player One, but our primary social gatherings will shift to entirely virtual settings. In fact, this transition has… Continue reading Where are we headed with technology?

Make users think: a way for design innovation

[unable to retrieve full-text content] When I was a kid, before we had our personal desk computer, we would listen to stories from our grandfather on how, in the beginning, computers were the size of a warehouse, how the computer instructions were manually inserted in the form of punched cards, and how many men would… Continue reading Make users think: a way for design innovation

Lessons learned from designing a VR app

[unable to retrieve full-text content] We built a tool in virtual reality. It’s pretty cool. Here’s what we would change. Continue reading on UX Collective »

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