The way you make me feel — how to set up in-app feedback

The way you make me feel — how to set up in-app feedback The success and longevity of an application depend on positive user acceptance. In order to integrate the users’ problems, needs, and expectations, it is necessary to continuously collect and analyze their feedback. From the various possible feedback channels, I have mapped the best practices for… Continue reading The way you make me feel — how to set up in-app feedback

Your team needs a better balance between starters and finishers

Delving into the different UX mindsets of starters and finishers in the tech world Starters and finishers (Image by author via Midjourney) Ever wondered how some people seem to have the knack for coming up with brilliant ideas and getting them off the ground, while others excel at bringing projects to successful completion? Or why… Continue reading Your team needs a better balance between starters and finishers

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What if AI tools paid artists?

Exploring solutions and challenges for the controversial debate about AI art Salvador DALL•E (Source: Year 2049) It’s been less than a year since DALLE•2 was released and blew our minds away with the variety of art it could generate from a simple yet descriptive prompt. Other tools like Midjourney and Stable Diffusion quickly followed. The initial stages… Continue reading What if AI tools paid artists?

Impetus of imagination

How imagination can become the driving force for a better tomorrow A child astronaut imagines its future made in Midjourney by Timo Wagner /Imagine… What a great and inspiring prelude. An invitation to be creative. An explicit request to think beyond your personal horizons. So simple, yet powerful. This is how every adventure starts at… Continue reading Impetus of imagination

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How people read online

Tips for accessible text. What makes a text nice to read? To know more about this, it is important to take a closer look at how people are reading. Additionally, it may be the case that someone is impaired, physically or mentally, to read a text. How does it work? Saccades, fixations, and breaks The reading process… Continue reading How people read online

5 design projects using non-human personas to give nature a voice

Interviews with practitioners show how digital designers can use non-human personas to design more planet-friendly experiences Photo by Scott Carroll on Unsplash Over the last few years, the discussion has grown about non-human personas — personas representing natural environments and animals for designers to consider their needs as well as humans. But how can digital… Continue reading 5 design projects using non-human personas to give nature a voice

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The art of unlearning

How letting go of the familiar can help product designers become more creative. The pursuit of knowledge — challenging the old & embracing the new (‘School of Athens’ by Raphael) Kids are more imaginative than adults. Not only is this pretty commonly observed, but it’s scientifically proven too. In 1968, George Land conducted a longitudinal study where he… Continue reading The art of unlearning

Pillars, objectives, and OGSMs

TL;DR: In this article of our Design Team Strategy series, we explore how to define the most critical topics of a design team’s strategy by brainstorming current and future objectives, clustering them into overarching themes, prioritizing them, and formulating corresponding OGSMs. By following these steps, you create the pillars of your team’s Strategy House, which… Continue reading Pillars, objectives, and OGSMs

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Turning users into AI, UX personality test, modeling components in Figma

Weekly curated resources for designers — thinkers and makers. Modern products often have a large amount of user research data from different sources: user research interviews, intercom conversations, customer e-mails, surveys, customer reviews on various platforms, and whatnot. Making sense of all that data is a challenging task. A traditional way to do that is to maintain a… Continue reading Turning users into AI, UX personality test, modeling components in Figma

The UX of Sweetgreen

Sweetgreen seems to have its mind in the right place when it comes to embracing present and future technologies to offer an amazing UX. Image by Sweetgreen. Sweetgreen has come a long way since opening its first Washington, D.C. salad bar in 2007. 15 years have passed, and they are now on track to reach over 200… Continue reading The UX of Sweetgreen

Discovering Creativity: On Your Unique Blob and the Threat of Normalcy

“You don’t look like a designer,” someone told me at the conference. I clearly remember myself that day. I was wearing a boring striped cardigan and jeans and had an ordinary look. I remember being surprised to hear that observation; it never occurred to me that I should look like someone to be someone. Why… Continue reading Discovering Creativity: On Your Unique Blob and the Threat of Normalcy

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Can technology generate serendipity?

Serendipity by design Ideas for applying serendipity principles in the digital world (I) An (un)expected discovery I love flea markets. Whenever I go there, I usually don’t look for anything specifically; I am just opening myself to chance, to discovery by luck. I suppose most of the people coming to this place do the same: they expect… Continue reading Can technology generate serendipity?

So, are fonts cut from paper now?

On this issue of Type Founds, we’ll be taking a look at trending type designs that imitate paper cut-outs, and how they might have originated from thinner, Brutalist fonts. It was a hazy memory, but I think I saw it once on someone’s Twitch stream. He was scrolling through this beautiful website called fiskprojects.com, and… Continue reading So, are fonts cut from paper now?

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Software accessibility for users with Attention Deficit Disorder (ADHD)

When discussing accessibility, the first person that pops into the minds of people is probably a person in a wheelchair. Thinking about software accessibility, the next two types of disabilities might come into mind are blindness and deafness. These are three types of disabilities most people commonly think of when talking about accessibility: blindness, deaf… Continue reading Software accessibility for users with Attention Deficit Disorder (ADHD)

The rebirth of Office

Evolving the Office brand for a new world of collaboration Opinions expressed here are my own. This article was originally posted on LinkedIn on March 23, 2020. When I first began my design career in Rio de Janeiro, Brazil, where my early work was founded in branding, the idea of working with such a well-established and recognizable… Continue reading The rebirth of Office

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The age of Agile must end

30 years ago the technology industry attempted to import Lean practices — it failed. Instead of “continuous improvement,” progress halted. Agile is incompatible with UX research, design, and scalable development. It always will be. It’s time to create a new operational standard. Changing of the guards. Photo by Micah Kunkle on Unsplash As startups refocus on “operational efficiency,”… Continue reading The age of Agile must end

What we’re not doing

We’re not accepting AI-generated text. We’re not accepting stories that could have been easily written by an AI. We encourage authors to balance factual (wikipedia-like) information with their own personal insights, anecdotes, and personality. We’re not hiring freelance writers on fiverr to keep our feeds full, either. We’re not succumbing to clickbait-y titles with hyperbolic… Continue reading What we’re not doing

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