Designing problems by designing solutions [Part 3]

[unable to retrieve full-text content] The case of autonomous vehicles. This is the last publication about the Master's research I’ve conducted when studying in 2018 a Hyper Island in Manchester. In the first two publications, I’ve respectively explained why autonomous vehicles onboard experience is likely to reinforce behaviours harmful to society and what design requirements… Continue reading Designing problems by designing solutions [Part 3]

The cult of busy

[unable to retrieve full-text content] “Hey, how are you?” Continue reading on UX Collective »

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Traffic lights in user experience

[unable to retrieve full-text content] Humans are simple creatures. We understand instructions very well and know how to follow them through. In one of my previous posts, I explained how offering users too many choices most often overwhelm and confuse them terribly. It is simpler for users to be told exactly what needs to be done,… Continue reading Traffic lights in user experience

Why you should be doing longer Design Sprints

[unable to retrieve full-text content] Last year I finally got around to taking John Zeratsky’s and Jake Knapp’s design sprint 1 day workshop. Prior to this much of what I’ve… Continue reading on UX Collective »

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5 quick wins for new designers

[unable to retrieve full-text content] We were all newbie UX/UI designers once, making mistakes and producing designs that would never make it into our portfolios today. But… Continue reading on UX Collective »

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Mastering frame nesting in Figma

[unable to retrieve full-text content] Putting a Frame inside another Frame sounds like madness, but it’s a core prototyping technique required for true Figma mastery. Continue reading on UX Collective »

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Information architecture challenges when designing voice interfaces

[unable to retrieve full-text content] When you ask Alexa to turn on your light or Google Home to check the thermostat, you are asking a device to think and act like a human. But how is it possible for these products to complete your requests and remember your preferences? The answer lies in information architecture… Continue reading Information architecture challenges when designing voice interfaces

The ABCs of attitude-based archetypes in design

[unable to retrieve full-text content] Much of our work as user experience designers is understanding the whys and why nots of our audiences’ decision making. In a previous post, I explored why people decide to switch or stay with products, focusing mainly on circumstances, the “where” and “when” of a job. The circumstances in which… Continue reading The ABCs of attitude-based archetypes in design

Rethinking the design of the race and ethnicity question on surveys

[unable to retrieve full-text content] Image courtesy of NASA via Unsplash: https://unsplash.com/photos/Q1p7bh3SHj8 Note to readers: I wish I had more resources and funding to really do justice to a project like this. For the time being, however, this was just a design challenge born out of getting annoyed by race and ethnicity questions. This work… Continue reading Rethinking the design of the race and ethnicity question on surveys

Building resilient DesignOps teams

[unable to retrieve full-text content] Photo — Jonathon Colman We live in difficult times… resilience is critical for all of us in our personal and professional lives. As DesignOps practitioners and leaders, we need to take care of the individuals in our teams, the teams we work with teams and the organizations. The curation team for the DesignOps… Continue reading Building resilient DesignOps teams

Design with the web in mind

[unable to retrieve full-text content] Back button, URL design, keyboard shortcuts, and other things we often forget about. When designing an application, there are 3 major variations — mobile app, web app, and desktop app. *It’s actually more complicated than this, but we’ll ignore that for now. Check out my other post to find out more about the different… Continue reading Design with the web in mind

Spark AR: augmented reality playground for developers and designers

[unable to retrieve full-text content] This text aims to present the wonders of Spark AR. There is a lot of excitement around Virtual Reality(VR), Augmented Reality(AR) and Mixed Reality(MR). Spark AR Studio is a program provided by Facebook to develop Augmented Reality filters for social networks. The creative economy states that man’s ability to create… Continue reading Spark AR: augmented reality playground for developers and designers

You’re holding it wrong — How to blame your users

[unable to retrieve full-text content] You’re holding it wrong — How to blame your users The customer is always right. See that black line in the middle photo? If you touch it, you’re “holding it wrong”. The iPhone is a beautiful device. Every version of it has been, but my favorite was the blocky, squared-off shape of the iPhone 4… Continue reading You’re holding it wrong — How to blame your users

How to stand out on Twitter using color theory

[unable to retrieve full-text content] Standing out on Twitter can be hard for newcomers. You can get better results by only choosing a color for your entire content. I analyzed +200 Twitter profiles to find what color performs better. What color should you choose? #TwitterInColors According to my research, this is the portcetange of usage: Yellow: 25.92% ||||| Black: 22.22% ||||… Continue reading How to stand out on Twitter using color theory

A semiotic perspective on product design

[unable to retrieve full-text content] Dealing with illness. The creativity and sensitivity of designers can be put at the service of the needs of particular categories of users such as people suffering from chronic diseases and subject to long-term treatments. I will demonstrate that through the analysis of a new object designed to facilitate the administration… Continue reading A semiotic perspective on product design

How to really understand humans

[unable to retrieve full-text content] Need-to-know theories, frameworks and tools for designers and researchers. Unsplash by Nijwam Swargiary Why it matters The proper study of mankind is the science of design. -Herbert A. Simon As a UX professional, looking deeply into how our minds, emotions, needs and behaviors co-exist can help us translate human insights into designs… Continue reading How to really understand humans

In which year is AI going to disrupt the UX industry?

[unable to retrieve full-text content] AI collaboration with humans is already happening and it has started to impact the routines of UX designers. Continue reading on UX Collective »

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7 Figma plugins that you need in your life

[unable to retrieve full-text content] I wanted to share with you some of the plugins that have helped speed up my workflow in Figma. Continue reading on UX Collective »

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Lessons from setting up an internal research participant panel at Atlassian

[unable to retrieve full-text content] Sign up page for the Atlassian Research Group My first UX Research role was at a small digital agency, where the discipline was still new. Sales teams would frequently sell clients research, without fully budgeting in participant recruitment. Shoestring budgets meant I often had to find my participants using creative, scrappy… Continue reading Lessons from setting up an internal research participant panel at Atlassian

The neuroscience of words and universal design

[unable to retrieve full-text content] The picture I placed above it’s there for a reason, and I’m going to go back to it later on. For now I don’t want you to pay attention too… Continue reading on UX Collective »

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