To embrace change, you have to make it easy and cheap. System-driven design is one way to do just that. Waterfall, the double diamond, and other traditional ways of approaching the development of digital products rooted in the building perspective take for granted that it’s easier to make changes to designs than code. They operate under… Continue reading Embracing change with system-driven design
Category: Design
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that’s why it is so complicated.
Continuous design: a framework for digital products
I used my observations of good and bad design practices in product teams to identify three key principles that could be used to build up the framework: Design engages with messy reality Design knowledge resides in models Most (digital) design happens post-launch 1. Design engages with messy reality Many teams are so focussed on their… Continue reading Continuous design: a framework for digital products
Why UX Research has a bright future in the age of AI
Organizations can’t fail faster, so now they might finally focus on user-centered design Continue reading on UX Collective »
Designing for dyslexia
Camryn Manker · Follow Published in UX Collective · 7 min read · Just now — Listen Share Photo by Rob Hobson on Unsplash 1 in 10 people have dyslexia. The world has about 7.8 billion people living it in, so there are around 780 million people who are dyslexic. In other words, there are… Continue reading Designing for dyslexia
Devious Design — How Can A Seemingly Neutral Design Have Ill Intent?
A look at Robert Moses And The Saga Of The Racist Parkway Bridges Continue reading on UX Collective »
Design Risks: How to Assess, Mitigate, and Manage Them
It’s impossible to see into the future and anticipate every possible outcome of our design decisions. As a result, every major design decision comes with risks: risk that the design will be unfamiliar or hard to use or unpopular, risk that it will cost too much money, or risk that it will be abused or… Continue reading Design Risks: How to Assess, Mitigate, and Manage Them
Good UX is not enough without a proper communication plan
To make a design thrive, you should support it with strategies to make it even more robust and accepted. There should be a coexistence between a practical design that should be free of explanation (invisibility) and effective communication (notoriety) Like many designers, I’ve been practicing this mantra all my career: “Good design is invisible,” but… Continue reading Good UX is not enough without a proper communication plan
Net Promoter Score (or Not a Perfect Solution)
What it means for NPS is that whenever we’re trying to run cross-country comparison of what has been promised to us as a universal score, we are comparing apples to pears. What can be a particualrly damning score for Ghana, might end up being a rather positive one for South Korea. This presents a rather… Continue reading Net Promoter Score (or Not a Perfect Solution)
Generative search experience: the next step in search engine UX?
Inconvenience is the mother of invention, and AI snapshots could be an answer to annoying obstacles in Google Search. Continue reading on UX Collective »
3 key UI design concepts for VR apps
The canvas or frame in Figma The first step in designing any UI is to set up a canvas or frame that matches the screen or device we are designing for. But what canvas or frame should we use when our “device” is a 360 environment? The quick answer is 1920×1080 or 2304×1296, but these… Continue reading 3 key UI design concepts for VR apps
Format, align, repeat: three steps to master chart labels
#32: Label formatting Continue reading on UX Collective »
Raising capital for inclusive design
Darren Yeo · Follow Published in UX Collective · 12 min read · 3 days ago — 2 Listen Share We all have the ability to design a better inclusive world, by raising the right forms of capital around us. Here’s a framework to help us apply capital to inclusive design (Yeo, 2023) You are… Continue reading Raising capital for inclusive design
The purpose of a system is how we shape it
We are not masters of our information, but we can be if we build information systems shaped like human consciousness. Why are our information systems places where ideas go to die? Why are they clogged with shallow, soulless filler? Why can so few of us, and fewer organizations, gain any level of mastery over our… Continue reading The purpose of a system is how we shape it
Accessible video game design
Accessible game design is beneficial to EVERYONE, this includes individuals with permanent or temporary disabilities, game developers, and the average player. Camryn Manker · Follow Published in UX Collective · 12 min read · 12 hours ago — 1 Listen Share Photo Credit: Microsoft Out of the billions of people who play video games worldwide,… Continue reading Accessible video game design
How to integrate Design in cross-functional teams
Designers in Scrum. Continue reading on UX Collective »
AR design: harnessing the magic, mitigating the danger
Between wonder and harm In a future where we spend significant chunks of our waking hours in augmented reality, our relationship with the world will change. Currently, we only interact with objects that exist at the physical layer of reality. However, in the future, objects from the virtual layer will be added to our immediate… Continue reading AR design: harnessing the magic, mitigating the danger
Card sorting with visually impaired participants: how to overcome accessibility barriers
A guide to conducting card sorting with participants who are visually impaired. Photo by Author; generated using Stable Diffusion. Card Sorting is a UX research method used to understand how users categorize and organize information, which reflects how they expect information and content to be organized on a user interface. In this method, participants are… Continue reading Card sorting with visually impaired participants: how to overcome accessibility barriers
Cascading Components: a different way to organize Figma variants
Now, let’s get to work. Open a new design file in Figma and follow along with me. The first step is to create what I call a “base component”, which will have all the most basic elements of the button component. This first step will set the properties of size with 3 variants: The base… Continue reading Cascading Components: a different way to organize Figma variants
Aha moments: one of the most important ways to engage users
How designing for value can lead to greater user engagement Continue reading on UX Collective »
Understanding the price of privacy
“If something is free, you’re the product.” — Richard Serra, 1973 We are living in a digital age accelerated by the access to data and what we can do with it. So many things have become faster and simpler because of the presence of data, computing power, and algorithms. As a UX Designer, it’s very… Continue reading Understanding the price of privacy
Trick or treat? Unraveling the UX of Samsung’s secret moon zoom AI
This moon was haunted when she trained her phone’s lens on it. For unbeknown to her the camera had been trained on it already, on countless copy-nights before. The latest thing with memories was that they were built into things and no longer had to be your own… Image by the author. Moon-based UX These beginnings of… Continue reading Trick or treat? Unraveling the UX of Samsung’s secret moon zoom AI
High-contrast UX, Midjourney for branding, regenerative design
“By now, it’s no secret that AI will considerably impact the future of branding and design — making us question how we can continue to provide irreplaceable value as designers. Some creatives like Alif Ibrahim from It’s Nice That have suggested it be used to automate mundane and repetitive tasks like resizing, exporting, or mindless… Continue reading High-contrast UX, Midjourney for branding, regenerative design
An urban planner’s guide to designing software
Urban planners have been designing for human experiences for nearly 200 years, UI/UX designers can learn from this It’s July of 2016. The augmented reality game Pokémon GO was just released. Within days, millions of teens and Millennials are suddenly spending hour upon hour outside in search of rare Pokémon, battling one another, and living in… Continue reading An urban planner’s guide to designing software
What’s the place of ‘PLACE’ in regenerative design?
Illustration of how people can co-evolve with nature. I’m taking the Regenerative Development and Design course by Regenesis at https://www.regenerat.es/trp/ and thought I could share some key learnings before I get overwhelmed. The most exciting lesson for me is the concept that Regenesis calls the ‘Story of Place™’, but if you are new to regeneration,… Continue reading What’s the place of ‘PLACE’ in regenerative design?