Now digital humans are here. They sound and look just like us. Digital humans, AI-powered digital counterparts, are going to change how we interact with the world around us. https://medium.com/media/5d057cb8920f355e7fa126d3cedcac2c/href In 2016 Miquela Sousa, or @lilmiquela, quickly grew to be one of Instagram's top influencers. At a first glance, there is little wrong with the 19-year-old Brazilian-American… Continue reading Digital humans are here. They sound and look just like us.
Category: Design
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that’s why it is so complicated.
Re-contextualizing symbols — a study of phenomenology
Oct.21.10–Nov.25.10 Publication front cover Global wordless communication Artist Ryan McGinness once stated that visual symbols are read as embedded forms of cultural knowledge. We no longer consciously acknowledge graphic symbols. Contemporary audiences are intimately familiar with visual iconography. Wordless communication systems are interpreted effortlessly, subconsciously. The information conveyed is internalized, requiring minimal energy deployed for… Continue reading Re-contextualizing symbols — a study of phenomenology
Gaining data visualization insight via color deficiency transformations
How Green and Cyan become a Yellow and Purple Contrast or a Turquoise Sequence. Continue reading on UX Collective »
Why you should care about design in uncertain times
Pandemic, war, climate crisis, racism, nationalism… We’re going through tough times in history, it’s hard to deny it: every day seems like a challenge. If we can’t be sure about tomorrow, why should we care about the present time? We’re scared of reality, we’re scared of the future. Our world is collapsing in ashes and… Continue reading Why you should care about design in uncertain times
Frutiger: from a dot to the Paris airport
Balancing black and white, developing a universal language, and deconstructing what made Adrian Frutiger the designer’s designer Continue reading on UX Collective »
Make your research reusable: the information library for UX Research
Of course, it’s great that you already store the results of your research in a place where others can find them. A folder of reports (in Sharepoint), a wiki (like Notion or Confluence), or maybe even a dedicated research repository (like Dovetail, Reveall, or EnjoyHQ). Sharing your findings in such a way will help in… Continue reading Make your research reusable: the information library for UX Research
Swipe left, swipe right — but why?
The real story behind Tinder’s most famous gesture. Continue reading on UX Collective »
A brief guide to writing more accessible content
Make content accessible to everyone, regardless of their abilities Photo by Alexander Dummer on Unsplash UX designers are experts at developing empathy, supposedly. So why do designers ignore such a large segment of their users? People with disabilities are often neglected in the design process. They’re excluded from user research and testing, which is evident… Continue reading A brief guide to writing more accessible content
How to measure design system adoption
Automated tracking of token and component adoption Continue reading on UX Collective »
5 tips to ace your Content Design case study interview
You are heading to the case study interview, you’re almost done with the recruiting process! Here are a few tips and tricks to maximize your chances to let your case study shine. Credits to Headway Sidenote: in this article, I will refer to both Content Designers and UX writers with 1 term only: Content Designers.… Continue reading 5 tips to ace your Content Design case study interview
Research vs Vision: the origin story of Sony Walkman, Mini Cooper, and the iPhone
It’s always interesting to watch how companies approach the building of their new products. During the market research phase, companies are trying to future-proof every detail to ensure it will be popular among users and bring more money to the company. Research methodologies and strategies have been improving since the beginning of the 20th century. Some… Continue reading Research vs Vision: the origin story of Sony Walkman, Mini Cooper, and the iPhone
Accessibility as an essential pillar in design teams
Creating habits to cultivate the mindset and go from theory to practice It may seem difficult to build a culture of accessibility when that is not the focus of a company or product. There is a myth that accessibility is expensive, demands resources and, above all, time. But what if I tell you it’s possible?… Continue reading Accessibility as an essential pillar in design teams
Designing dark mode
Design considerations for crafting a great dark mode. Continue reading on UX Collective »
Why designers quit
Why did you quit your last job? This was the main question in my recent study I did with designers. I received 156 responses to my survey, most of them were from Product/UX designers, second and third in number of responses were graphic designers, and web designers. Let’s dive into the results! 53 percent of… Continue reading Why designers quit
Systems and Operations in the Design Profession
Systems and operations in the design profession Photo by Deva Darshan on Unsplash I always loved conceptualizing and visualizing processes. As a product designer, I ended up working with a design team, doing user flows, user testing, design sprints, etc. As I was growing as a designer, I did more facilitation, customer journeys, created big conference… Continue reading Systems and Operations in the Design Profession
3 practical uses of the UUP UX metric
Measuring perceptions and acting on findings. Early in 2019 I wrote, UX Metrics: Why not measure aesthetics? Extending proven user experience measures to account for aesthetic usability effect, which introduced UUP or “up score”. It received more attention than I expected, which spawned exchanges with other designers. Many were about ways to apply the UUP… Continue reading 3 practical uses of the UUP UX metric
Standing at the crossroads of authenticity and career advancement
The difficult decision of choosing the right path for professional and personal success Continue reading on UX Collective »
4 ways to prioritize work (in-depth)
Source: Images by author using getstencil Prioritization is the curious art of choosing what to do and where to focus. The question I keep asking myself is, “Is prioritization the most important thing that we do?” So before we dive into ways to prioritize let’s ask why picking a way to prioritize should be the… Continue reading 4 ways to prioritize work (in-depth)
A masterclass in sharing Figma’s prototype interactions
Reuse interactions in your prototypes without losing Design System updates by using components, inheritance, and an Interaction Wrapper. Continue reading on UX Collective »
10 Confessions of a Product Designer
This article isn’t being written because I advocate or advise reckless design behavior, but let’s be honest, it happens, and we’re all guilty of it. I usually write articles about design best practices, so I thought it would be fun to share the opposite, the less advertised but common bad practices. Designers aren’t perfect, and… Continue reading 10 Confessions of a Product Designer
How to embrace innovation: 3 essential approaches
At least in the workplace, these may be the three more important ones. Continue reading on UX Collective »
Learning to see problems from above to create new approaches and solutions
Adopting this mindset helps to acknowledge in a better way design problems. As an old and bad habit, one of the most common mistakes designers make is rushing to have a final solution as an immediate response to any request. Although this reaction may be good (questionable) because it allows us to visualize a final… Continue reading Learning to see problems from above to create new approaches and solutions
Don’t have time to create formal personas? Build rough ones and iterate
Like other design processes, personas can be improved with iteration Continue reading on UX Collective »
What I learned while designing my own AI
To what extent do we feel compelled to give them a “human” appearance? See [1] These solutions are unimaginable until you see them. I am not going to decompose zero-shot and few-shot learning procedures. I will not give you a simple illustration of deep learning or machine learning theory. I do not have a perspective… Continue reading What I learned while designing my own AI