An article about the psychology of waiting and how you can make this a positive user experience. Waiting. It’s something we all do every day. Waiting for a response to that message you sent, our food to be delivered, the traffic lights to turn green, and our computers to start at the beginning of the… Continue reading Loading UX: make users not care about having to wait
Category: Design
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that’s why it is so complicated.
Data Storytelling Guide: Use a storyboard to present data like a Pixar filmmaker
Stop overwhelming people with numbers. Start with the takeaway. Photo by Klaas on Unsplash This article aims to help designers, product managers, and data scientists pitch data-driven ideas and present UX research. Write stories that don’t overwhelm people with numbers. Prevent data paralysis. Let’s assume that dozens of data points have been pulled as part… Continue reading Data Storytelling Guide: Use a storyboard to present data like a Pixar filmmaker
Seven mental models for UX Writing
Mental models to help you mature your work and deliverables. This article is part of the UX Translations series. It was originally written in portuguese by Camila Gaidarji via UX Collective 🇧🇷 and was translated to english with the intention of helping more designers and reaching an even wider audience. You can check the original… Continue reading Seven mental models for UX Writing
Things I learned from exposing nested instances in Figma
And how pre-configured presets could make it even better Image from Figma’s Help site Recently, Figma released a set of new beta functionalities, which opens up a whole new level of component configuration for your design library. One of those features allows you to expose nested instances that are inside other (nested) components. If you… Continue reading Things I learned from exposing nested instances in Figma
Bad service design is death by 1000 cuts
Heeding the tell-tales in an ailing system Continue reading on UX Collective »
Meta Quest Pro falls short on biometric protections
Meta has released more details about the lengths they’ve gone to protect users of their new eye tracking HMDs. The Inspector is Shocked, Shocked that there is gambling in this establishment that he frequents I’ve worked with eye tracking technology since 2010 (Hololens) and written publicly since 2019. Here are some thoughts after reading all… Continue reading Meta Quest Pro falls short on biometric protections
Taylor Swift’s new album design: an (over)analysis
Because if it’s from a cryptic singer-songwriter, why not? Continue reading on UX Collective »
Getting WCAG color contrast right
Actionable tips on how to nail WCAG 2.1 color compliance. Web Content Accessibility Guidelines (WCAG) define rules, that make your product accessible to people with disabilities.¹* The WCAG is an open standard developed by the w3c together with individuals and orgs around the world. (Like all other w3c standards). * Being general guidelines following the… Continue reading Getting WCAG color contrast right
Should you do UX Research yourself, or hire an agency?
The Pros and Cons of these two options — plus a third you might have ignored The number at the end of the agency’s proposal was over one million Euros. I was floored. A client of mine had sent me a proposal from the latest research consulting firm in the runnings to help them explore a new market. Of the… Continue reading Should you do UX Research yourself, or hire an agency?
Open web3 usability questions
A list of web3 design patterns and user behaviours that puzzle me. DallE generated: “an astronaut pondering the mysteries of life” Through my articles on DeFi, I’ve identified various usability problems specific to crypto apps. I’ve also thought hard about how to build a general framework for web3 UX. I try to speak to users… Continue reading Open web3 usability questions
Disruptive design patterns — an uncharted territory
Disruptive design patterns — an uncharted territory From Apple’s Dynamic Island to TikTok’s vertical video swipe: Are new design patterns going viral faster than ever? Interface design patterns are recurring proven solutions for solving digital experiences. They are a part of a product designer’s menu of possibilities. With the popularity of libraries and design systems, many visual conventions… Continue reading Disruptive design patterns — an uncharted territory
How to build a killer product proposition with user research
Speaking with potential users to help shape your product doesn’t need to be difficult or expensive. Here’s how we did it at Yonder. When I first joined Yonder (or Simpl, as we were not-so-well known at the time) as the founding designer back in April 2021, all we had were three passionate lunatics with ideas… Continue reading How to build a killer product proposition with user research
4g CO2 per email—really?
Disentangling a well-known “fact” about emails. There’s a lot of “received wisdom” kicking about on the internet — ideas and “facts” which are essentially presented without question on the basis of “ he said it, so it must be true”. This afflicts many fields, and sustainability is no exception. One common example is that “sending an email generates… Continue reading 4g CO2 per email—really?
UX for evil: the truth about Trump’s truth app
Image credit: Brandon Bell/Getty Images/Christoph Dernbach/picture alliance via Getty Images Back in February, the much-anticipated “Truth Social” app was launched. Intended to be a social network for “Truth”, it’s essentially a carbon copy of Twitter, except instead of Tweets, you write and share “Truths”. When it launched, a lot of people smirked at reports of… Continue reading UX for evil: the truth about Trump’s truth app
Why Lite apps are making a comeback
A brief history of Super Apps and why LITE apps are required to make a comeback Continue reading on UX Collective »
New Brutalism and web accessibility: what you need to know
New Brutalism is a trend that has been growing in popularity over the past several years. A rejection of the sleek and modernist style of buildings that came out of the post-war era, Brutalism is more raw and unrefined. In its rejection of glamor, Brutalism creates an almost industrial aesthetic, often with exposed concrete and… Continue reading New Brutalism and web accessibility: what you need to know
Personas should be living and breathing
Too often, designers create a persona at the start of a project, then put it up on a wall like a graduation picture and simply leave it there to be looked at and referenced occasionally…pulling out interesting stories when the situation demands. But your persona should be alive. It should live, grow, evolve and adapt.… Continue reading Personas should be living and breathing
AI tools to assist your design and development workflow
The rise of AI has been accompanied by a lot of hype and fear. People are excited that it will completely transform the creative industry, while others are concerned it could replace their job entirely. The reality is that neither of those realities are likely to come about very quickly. We are at the beginning… Continue reading AI tools to assist your design and development workflow
AI is going to change UX research forever
The rise of AI will impact everyone. But in what way can UX designers use AI to their benefit? And how do we design AI systems? AI will revolutionize every sector, but unexpectedly UX research might suffer a huge impact. Photo by me. The rise of AI is creating a lot of buzz in almost every modern… Continue reading AI is going to change UX research forever
AI’s race to convert your images to 3D and videos: Meta vs. Google
For the first time, text-to-image AI has evolved to video, all out of the box in a matter of seconds. From the Author Can a zebra walk on the surface of the moon alongside an astronaut? Can high rise buildings that are 80 stories in the middle of the Saharan desert sway dangerously? None of… Continue reading AI’s race to convert your images to 3D and videos: Meta vs. Google
Shhh: don’t tell anyone, Figma’s latest feature, Design in uncertain times
Weekly curated resources for designers — thinkers and makers. You say you won’t detach instances. You will detach instances. Shhh: don’t tell the new designers →By Michael McWatters The UX Collective is an independent design publication that elevates unheard design voices, reaching over 500k+ designers every week. Editor picks Design in uncertain times →How design can shape our… Continue reading Shhh: don’t tell anyone, Figma’s latest feature, Design in uncertain times
Envisioning 3D design systems for the Metaverse
How to scale 3D content design for the next-generation internet Puzzle BLOCKHAUS Metaverse seems like a glamorous futurist proposition, that “one day” we will have virtual worlds that billions of people are willing to “live in”. Obviously, we haven’t seen a real “metaverse” product yet, and it’s unlikely to see such a product in 3–5… Continue reading Envisioning 3D design systems for the Metaverse
3 things to consider before you implement CAPTCHA for accessibility
What are you bothered by the most when you use digital products? For me, it’s e-mail and phone verification, pincode, setting complex passwords and not remembering them… and I especially find one particular thing obnoxious, and it’s CAPTCHA. Completely Automated Public Turing test to tell Computers and Humans Apart (CAPTCHA) is a tool very commonly used… Continue reading 3 things to consider before you implement CAPTCHA for accessibility
How Google Search is reinventing itself in 2022
The evolving digital landscape has changed people’s search behaviours forever. Photo by Firmbee.com on Unsplash Google is completely changing the way that search engines operate. Search behaviours encompass much more than simply asking a question and looking for an answer. Often, people don’t have a specific question in mind, but are curious to explore a… Continue reading How Google Search is reinventing itself in 2022