Designing for scalable Dynamic Type in iOS

Designing for scalable Dynamic Type in iOS for accessibility When we wanted to implement accessibility settings on our iOS mobile app, I had to figure out where to start. Looking online, I could only find engineering resources. It was all about code and how to implement it with UIKit or SwiftUI with plenty of great… Continue reading Designing for scalable Dynamic Type in iOS

Beyond AI Art: Image generation for broader creative applications

Over the past year, there’s been an explosion of image generation tools, like VQGAN+CLIP, Midjourney, DALL·E, and Stable Diffusion, enabling artists to generate images from text prompts. These tools offered new and often strange forms of artistic expression — either as interesting stand-alone visuals or poetic prompt+image combinations. In the early days, the results were… Continue reading Beyond AI Art: Image generation for broader creative applications

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Measuring Empathy for Accessibility

After my previous blog on the Two Pillars of Accessibility, I was asked on LinkedIn from a peer in the accessibility field how a program could measure and report the empathy pillar of an accessibility program i.e. how much does your company care about accessibility. Measuring the impact of accessibility is relatively easy — you can track… Continue reading Measuring Empathy for Accessibility

How to build a culture of accessibility, diversity, and inclusion in companies

Raising the awareness of teams with internal and simple in order to develop more accessible products and services Image by Unsplash The great challenge of creating accessible products and services goes beyond technical difficulties and budgets: one must first focus on creating a more mature mentality about user experience in the collaborators of the product/project.… Continue reading How to build a culture of accessibility, diversity, and inclusion in companies

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Ask a UXR #2: introducing user research to an organization

On asking the existential questions about a UXR’s purpose, being a thought partner, and bringing questions, not just answers This is the second post in a bi-weekly UXR Q+A series. Submit your questions in the comments, or in this Google form, and it they may be answered in future posts. Follow “Ask a UXR” by subscribing… Continue reading Ask a UXR #2: introducing user research to an organization

How Micromanagement Hurts Creativity

A systems viewpoint and how self-organizing principles can help. Photo by Jason Goodman on Unsplash Micromanagement… It feels like a four-letter word. Something heavily denounced in the gospels of management self-help. A known killer to creativity and the creative team. And yet, it is still so rampant. How can this be? And, how can we… Continue reading How Micromanagement Hurts Creativity

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Accessibility tools for product teams

Photo by natasaadzic, Getty Images Q: Who in product should be thinking about accessibility? A: Everyone. From product managers, to designers, to developers, to marketers, to care, to the leadership team. Here’s a great overview of the current state of digital accessibility. Right now, just 3% of the internet is accessible. Let me repeat that… Continue reading Accessibility tools for product teams

Onboarding audits: Why are streaming services copying each other?

The onboarding for streaming services has become largely homogenous; why? What benefit do users get from copycat UX? Photo by Anastasia Shuraeva from Pexels: https://www.pexels.com/photo/women-watching-on-a-laptop-6235464/ Onboarding is where user experience shines. Onboarding can serve as both an introduction and a tutorial, an important first impression that reassures users that they made the right decision in… Continue reading Onboarding audits: Why are streaming services copying each other?

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Handling cross-team feedback loops on design work

Escape the siloing trap when you are both part of a design team and a product team, involve people early and often, and foster the right conversation at the right time If you are a designer working in a product organization you are maybe also part of two teams at the same time: a design team… Continue reading Handling cross-team feedback loops on design work

TikTok’s privacy harm, Figma’s new features, font ligatures, dynamic logos

“Let’s face it, design school leaves budding designers unprepared for the world. The real learning begins in your first years, and it is up to design leaders to set new designers up for success.” Junior designers need your help →By Finlay Stevens-Hunt The UX Collective is an independent ad-free design publication that elevates unheard design… Continue reading TikTok’s privacy harm, Figma’s new features, font ligatures, dynamic logos

How to find your designer self — and understand how YOU approach design

How to find your designer self — And understand how YOU approach design We all know the feeling. The identity crisis that comes with being a designer is not easy to overcome. Somehow we are solving problems for others all the time, but when it comes to ourselves it feels impossible. The good news is you already have… Continue reading How to find your designer self — and understand how YOU approach design

I was asked to speak about diversity on a design panel that lacked diversity

image owned by the author Author’s note: I am not writing this article to attack ADPList.org. This article’s intention is to educate folks on the importance of diversity for the design community via my personal experience. ADPList is a global community of mentors and learners, on a mission to democratize mentorship for all. I’ve been… Continue reading I was asked to speak about diversity on a design panel that lacked diversity

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How to write great release notes

Release notes are the most undervalued pieces of growth bypassed by most teams. Most often seen as boring documents to write, they’re… Continue reading on UX Collective »

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Emoji kitchen, Figma responsive cards, obsessive note-taking, CTA database

Today, Artificial Intelligence (AI) and, more specifically, Machine Learning are pervasive in our daily lives. From Facebook ads to YouTube recommendations; from Siri to Google Assistant; and from automated translation of device notice to marketing personalization tools; AI now deeply permeates both our work and personal lives. This article is a compilation of three small… Continue reading Emoji kitchen, Figma responsive cards, obsessive note-taking, CTA database

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How to create responsive cards with the help of auto-layout in Figma?

Auto Layout is one of the most powerful features of Figma and today we will be creating a card design inside Figma using Auto-Layout which will be fully responsive, i.e would respond to the screen size. demonstrates the responsive design of the card Before we get started, there are 3 main things we are talking about in… Continue reading How to create responsive cards with the help of auto-layout in Figma?

Service design as a mobile games development framework

Life is a permanent game. A game of decisions, paths and options with increasingly difficult choices to make. Gamification is one strategy used to design products and services in this complex reality. But what happens if we do the opposite? Using service design as a game development framework? Pawnshop negotiation feature, from the Mobile Game… Continue reading Service design as a mobile games development framework

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Vector animations with Figma and SVG-Animate

Have you ever gotten frustrated because you couldn’t describe complex animations to your developers? Finding references, polishing details… Continue reading on UX Collective »

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Thinking colors: Balancing between visual and abstract

In a digital world, colors are represented as coordinates in one of the color models: RGB, HSL, HCL, etc… Some are made for machines (RGB literally represents the way displays work) while others (HSL, HCL) try to be more designer-friendly by providing a more natural way to navigate the color space. For designers colors are… Continue reading Thinking colors: Balancing between visual and abstract

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