The UX of video game tutorials

[unable to retrieve full-text content] What decisions a designer will run into while designing learning experiences. For a long time, it has been customary for tutorials to be a part of the First Time User Experience (FTUE). Usually, this meant that the journey would start from installing the game, followed by a rundown of the… Continue reading The UX of video game tutorials

From a Handful of Beans to the Starbucks Experience

“A person’s hands holding a coffee cup and pouring cream into it” by Taylor Franz on Unsplash How much does a cup of coffee cost these days? Depending on where you buy your beverage, anything from $1 to $6. And while you’ve probably guessed right, that the $1 option is a McDonald’s special, likely you’re also… Continue reading From a Handful of Beans to the Starbucks Experience

Improving Couple of Experiences in Strava (Unsolicited)

Recording an activity Current design analysis The app comprises of four tabs: Feed (default selection), Explore, Record, Profile and More. Although the Feed is the default selection, most of the times, as soon as I open the app, all I want is to start recording the activity, i.e, running or cycling. However, in the current setup, I… Continue reading Improving Couple of Experiences in Strava (Unsolicited)