To be creative we need to be comfortable with the limits of our knowledge

By learning new things, our world grows. This can be scary. Martin Tomitsch 1 day ago·5 min read Cover image of the book Dance Dance Dance by Haruki Murakami published by Harvill Panther. Photo by the author. In Haruki Murakami’s book Dance Dance Dance, the main character meets a famous novelist, who observes: “It didn’t… Continue reading To be creative we need to be comfortable with the limits of our knowledge

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Psychology is your superpower to design user-centred interfaces

Jerome Kalumbu 4 hours ago·7 min read Understanding how people think and act is fundamental to designing effective user interfaces. Sadly, most designers ignore that cognitive psychology is the essence of how people interact, feel and process the information on a website. In his article “What is Cognitive Psychology?” Bryn Farnsworth, Researcher in Neuroscience, gives… Continue reading Psychology is your superpower to design user-centred interfaces

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Some things I’ve learned along the way…

Credit: Nicola Gastaldi If you ask me what my design philosophy is, I’ll ask you, “for designing what?” Whether you’re playing in aesthetics, building systems, finding technical solutions, or just trying to get shit done — almost everything is a design challenge. My philosophy around this has been shaped by my experiences — which have… Continue reading Some things I’ve learned along the way…

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Thinking in experiments: Today’s winning mindset

[unable to retrieve full-text content] The old excuses for not engaging with customers more often simply don’t apply anymore. In fact they’ve been turned on their heads. Photo by Girl with red hat on Unsplash “For every good idea there are a thousand bad ideas it is indistinguishable from. The only real way to tell the difference… Continue reading Thinking in experiments: Today’s winning mindset

How 1/100th of a second changed the world

[unable to retrieve full-text content] I’m surprised how jolted I was by Charlie Watts death. Yes, he was the oldest, but (unrealistically) seemed like the least likely to die… Continue reading on UX Collective »

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Can design change the world?

[unable to retrieve full-text content] Design won’t make the world a better place unless we make it happen Illustration of Design Evocatio, or falling in love with a new Roman God 1. Design Evocatio When Roman generals aimed to conquer a new city, they had plenty of technological tools and tactics, but one of the most interesting ones… Continue reading Can design change the world?

Creating a positive culture around accessibility

[unable to retrieve full-text content] Everyone wins when we build inclusive digital experiences. Here’s why we should be excited about (and not dread) accessibility. Continue reading on UX Collective »

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Enterprise UX insights & myths you should know

[unable to retrieve full-text content] Handle complexities When I started my UX career 3 & a half years back, I had always wanted to work on consumer UX extensively, because of the immediate references that we had around us in our day-to-day ecosystem. The current aspiration trend is also showing more UX designers wanting to… Continue reading Enterprise UX insights & myths you should know

Drawing a stunning landscape in Figma

[unable to retrieve full-text content] Figma is my tool of choice for designing user interfaces. Extremely simple to use, the learning curve is a fraction of what’s required for any given Adobe Creative Cloud software. But, that simplicity comes at a price: Figma’s primary focus is not illustration or graphic design, and many designers still… Continue reading Drawing a stunning landscape in Figma

User research and UX research: Any difference?

[unable to retrieve full-text content] On my first interview for a User Researcher role as an intern, I was asked this question by my mentor: Continue reading on UX Collective »

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3D worlds and the future of UX: A review of “spatial interfaces”

[unable to retrieve full-text content] “Games and entertainment have pointed us toward a new way of thinking about interacting with software: spatial interfaces.” — John Palmer, Spatial Interfaces Spatial Interfaces presents a vision for the future of UX, in which “lots of the software we already use can be augmented by spatial interfaces”. Palmer envisions “spatial environments,… Continue reading 3D worlds and the future of UX: A review of “spatial interfaces”

The Olympics and the evolving ideology of sustainability

[unable to retrieve full-text content] Source: Karen Christoph on Dribble The Olympic Games, at least the ones held in the past, used to symbolise extravagance and wastefulness. That was until the 1992 Olympics held in Barcelona, where sustainability was a critical factor. Since then, there has been an increasing relevance to making sure this event was… Continue reading The Olympics and the evolving ideology of sustainability

The typographic voice of London

[unable to retrieve full-text content] Edward Johnston’s diamond-shaped “tittle” and the origins of a classic typeface design Continue reading on UX Collective »

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