Introduction In this tutorial, the fourth installment of the SpriteKit From Scratch series, we look at the various visual and audio features SpriteKit provides to add some more detail and variety to your games. This includes particle systems, filters, lighting, and audio. To follow along with me, you can either use the project you created in… Continue reading SpriteKit From Scratch: Visual and Audio Effects
Tag: lights
How To Choose The Best Font For Mobile User Interfaces
Image source: Gal Shir[2] It is a tricky task-we are not discussing content that will be opened once/twice, but such that will be browsed while users sit in waiting rooms, travel in the subway, rest in their beds, etc. Regular usage opens the door for other challenges too-mobile screens’ responsiveness depends on lighting, and it… Continue reading How To Choose The Best Font For Mobile User Interfaces