SpriteKit From Scratch: Visual and Audio Effects

Introduction In this tutorial, the fourth installment of the SpriteKit From Scratch series, we look at the various visual and audio features SpriteKit provides to add some more detail and variety to your games. This includes particle systems, filters, lighting, and audio. To follow along with me, you can either use the project you created in… Continue reading SpriteKit From Scratch: Visual and Audio Effects

SpriteKit From Scratch: Fundamentals

Introduction SpriteKit, available on iOS, tvOS, and OS X, is a framework that allows developers to create high quality 2D games without worrying about the complexities of graphics APIs, such as OpenGL and Metal. In addition to handling all of the graphics for developers, SpriteKit also offers a wide range of extra functionality, including physics simulation, audio/video playback, and… Continue reading SpriteKit From Scratch: Fundamentals

iOS 9: Additions to SceneKit

Introduction SceneKit is a high-level 3D graphics API that has been available in OS X since version 10.8 (Mountain Lion) and was introduced on iOS with the release of iOS 8. In this tutorial, I show you the major improvements and new capabilities the framework has gained with the release of iOS 9 and OS… Continue reading iOS 9: Additions to SceneKit