MIND #2 Giorgio LefeberBlockedUnblockFollowFollowing Jun 12 Presenting = life (source: AV Club) In this edition of MIND, we are going to talk about one of the hardest skills in design, and that is presenting work in a good way. One of my all-time favorite gurus in the field Mike Monterio wrote a very funny but true… Continue reading Designers, presenting is a core skill
Category: Design
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that’s why it is so complicated.
Maybe your voice assistant needn’t do it all
Voice interfaces have finally made the jump from science fictions to the realm of current technological possibilities. And it’s currently seeing a huge mass-market adoption. From the perspective of User Experience (UX) design, this is an opportunity to apply the principles of the user-centered design to shape the young technical capability. And we designers are… Continue reading Maybe your voice assistant needn’t do it all
Iconic design: what is it and how we engage with it
An introduction to iconic designs 🚗 For those who have seen Back to the Future will recognize the legendary DMC DeLorean as one of the most iconic cars in automotive and film history. In the 1985 hit movie, the DeLorean was used as Dr Emmett Brown’s plutonium-powered time machine that had to reach 88 miles per… Continue reading Iconic design: what is it and how we engage with it
Design principles are dead
I hate design principles. Sure, they can be memorable like an equation (“Less is more”¹) or incisive as an oracle’s words (“Form follows function”²), but sometimes they just sound like tautologies (“Good design is innovative”³) that won’t help gauge design decisions. The more obscure, the more they are misused as an alibi to hide behind,… Continue reading Design principles are dead
Starting in UX after 40
After more than 20 years of being at the margins of every single design trend, I found myself face to face with UX. Surprisingly, all the inadequacy that I thought I would experience soon faded away as I realized that precisely because of my age and my personal history, and for the first time in… Continue reading Starting in UX after 40
Good UX designs require three things to achieve
What makes good experience? Three concepts from Don’s principles of interaction help to define good experience: Affordance Feedback System images To understand why and how they are important we will start from the concept of experience in Peircean Semiotics. Experience is the total content of appearances of an object from user’s first-person point of views.… Continue reading Good UX designs require three things to achieve
A Medium feature to create readlists just like playlists in Spotify & Youtube — a UX concept
A little Background Story I just can’t remember a single instance where a websites full of articles and news have not asked me to choose you favorites topics or interested areas. Of course, it is right to ask that question because you are not on the website to read everything, you are there to read… Continue reading A Medium feature to create readlists just like playlists in Spotify & Youtube — a UX concept
Samsung S9 vs. iPhone X — A Usability Review
UX features where the iPhone X falls short (to an S9) The last part of the sub title above is in brackets because it is not about whether an S9 is a good phone; many other phones, most notably the LG range, also offer impressive features that have advantages over their Apple counterparts. So again, this… Continue reading Samsung S9 vs. iPhone X — A Usability Review
5 ways to make web forms accessible
Amber DudleyBlockedUnblockFollowFollowing May 18 There are many websites and applications that I use frequently with a few being favorites of mine — Instagram, Youtube, and Amazon. When attempting to create an account on websites, we face the inevitable task of completing a sign up form. The ability to understand and effectively complete a web form is often… Continue reading 5 ways to make web forms accessible
One year later, a UX Researcher
I. Choice Reflects Value In 2014, the philosopher Ruth Chang gave a TED talk on “How to Make Hard Choices.” In it, she defines that “hard choices” are the ones where two commensurate options are desirable in different ways, but neither is more desirable than the other, overall. She gives the examples of deciding whether to… Continue reading One year later, a UX Researcher
Building the case for your 1st qualitative study — from proposal to presentation
Reflecting on my latest research hurdle and success! Sharing my experience driving this study from proposal to presentation, steps to execution, and the impact made on the business. Context It was over a year ago when the team shipped a rebranded and redesigned digital experience for a baby product. Results from that led to increased… Continue reading Building the case for your 1st qualitative study — from proposal to presentation
Top 5 free design tools for non-designers in 2019
Melanie PhillipsBlockedUnblockFollowFollowing May 9 As a web developer who enjoys making personal projects, trying to make my creations look nice (without a designer) is often the most difficult task. I’m new to design. I have to try really hard to make things look like they don’t belong in the Internet Archives, or worse, as one… Continue reading Top 5 free design tools for non-designers in 2019
Designing towards live parking map — a UX case study
Florent LenormandBlockedUnblockFollowFollowing Mar 15 Background Context Parking is a huge problem in major cities. Drivers spend an average of 17 hours a year searching for parking spots. The hunt adds up to an estimated $345 per driver in wasted time, fuel, and emissions. SpotAngels is a community-based app that helps drivers find parking thanks to… Continue reading Designing towards live parking map — a UX case study
How to fix the real problem of the App Store — a UX case study
Kostja PaschalidisBlockedUnblockFollowFollowing Jun 21, 2018 Last year Apple redesigned their App Store app. The app is focused on curating featured apps and beautifully presenting them. Apple aimed to bring back the joy of finding new apps and build the new window display of the apple app ecosystem. The new app looked gorgeous, and at the… Continue reading How to fix the real problem of the App Store — a UX case study
Accessibility and user needs in Design — a UX case study
Kseniya KenkeremathBlockedUnblockFollowFollowing Apr 29 Background: This case study pertains to a joint project completed with Nicole Warden Le for DC-area startup Loro. Loro is currently in the process of bringing to market a companion robot featuring a 360-degree camera and accompanying app designed specifically for wheelchair users. The objective of the project was to redesign… Continue reading Accessibility and user needs in Design — a UX case study
Clients, constraints, and communication — a UX case study
Libby PorterBlockedUnblockFollowFollowing Apr 27 Some people think design is just about flashy colors and sleek animations. And while it is delightful to scroll through the pages of Dribbble, real design is messy. It is a process. Real design recognizes constraints, asks tough questions, forces you to make tradeoffs… but ultimately, it solves a problem and… Continue reading Clients, constraints, and communication — a UX case study
Design after technology? Technology after design?
John Maeda said in an interview; […] When technology is the thing you want, you don’t need design because you want better technology.When the technology matures, you don’t buy it just based on technology. In that case, the design comes into the foreground.d. These lines have been etched in my brain, and come back from… Continue reading Design after technology? Technology after design?
Work skills for the modern design workplace
#1 Power of synthesis Finding designers who are naturally curious is not that easy. Not only that, but people who know how to go incredibly deep when researching a certain topic, incorporating multiple sources and points of view into the same study. When the research is done, this is where they differentiate themselves from other… Continue reading Work skills for the modern design workplace
Connecting with mentors in UX
I know from my early endeavors in finding mentorship that it can be intimidating to reach out to people who may be older, more experienced, and more established in their careers — especially if you’re trying to get started in a new field. It’s also rare to find someone who will spare time to mentor a stranger.… Continue reading Connecting with mentors in UX
My take on language selectors
Zsolt SzilvaiBlockedUnblockFollowFollowing Apr 16 In the past couple of years, I was fortunate enough to work on many interesting products, some of which had to be designed in multiple languages. Recently, I’ve bumped into some new issues with language selectors that I found quite exciting to take a closer look at. So, I decided to… Continue reading My take on language selectors
UX yourself, or “What’s your story?”
As our cohort ended and a new group of young designers prepared to enter the field, I began to double-down on my efforts in terms of UX networking and projects. Recently, I had traveled to my parents for a quiet weekend at home. It was warm, sunny, and I was studying for upcoming interviews. I… Continue reading UX yourself, or “What’s your story?”
Efficiency and ethics in UX research
Maryna SamsykaBlockedUnblockFollowFollowing Apr 10 After writing my intro to UX research, I was about ready to stop. After all, I explained what design research is and why it matters as well as which methods and tools to use. What more could there possibly be? Well, design research is similar to any other type of scientific… Continue reading Efficiency and ethics in UX research
Designing type: a HackWeek diary
Florian GaefkeBlockedUnblockFollowFollowing Apr 7 At our company, we have this quarterly HackWeek, where employees from different backgrounds — developers, product managers, and UX designers alike — have the freedom to collaborate and work on self-initiated projects. The best thing is that there are no limitations. So — you can rethink existing products, conceptualizing something completely new. Various kinds of projects are… Continue reading Designing type: a HackWeek diary
Keeping fitness users motivated — a UX case study
Álvaro Alcaraz DelgadoBlockedUnblockFollowFollowing Apr 2 Welcome to my last project of the Ironhack Bootcamp. Yes, it has been REALLY hard to arrive here. So many coffees, nights without sleeping well, hugs with my classmates… but finally, I am here. But before starting with the story of my project I want to thank all the people… Continue reading Keeping fitness users motivated — a UX case study