Figma frames are one of the main assets for design. They serve as containers for all your design elements. Make the best of them with this 7-point checklist for frames in Figma! What is a Frame in Figma? Figma frames are essentially the containers for your design. In Photoshop, we know them as Artboards. This… Continue reading All You Need to Know About Frames in Figma
Tag: Constraints
Affinity Designer Quick Start Course
What is Affinity Designer? It’s an award-winning graphics application with tons of possibilities. Learn how to use Affinity Designer in this quick start course. Watch the Full Affinity Designer Quick Start Course What You’ll Learn What is Affinity Designer? How to use Affinity Designer Features like Affinity Designer brushes, tools, shapes, and more… Continue reading Affinity Designer Quick Start Course
Affinity Designer for Windows released
I’ve actually been using the beta versions of both Affinity Designer and Affinity Photo for a little while now, in my daily work. Given their beta status, I haven’t gone so far as to design whole websites with these apps or anything of the sort, but I used them for small, quick tasks just to… Continue reading Affinity Designer for Windows released
Popular design news of the week: October 10, 2016 – October 16, 2016
Every week users submit a lot of interesting stuff on our sister site Webdesigner News, highlighting great content from around the web that can be of interest to web designers. The best way to keep track of all the great stories and news being posted is simply to check out the Webdesigner News site, however,… Continue reading Popular design news of the week: October 10, 2016 – October 16, 2016
SpriteKit From Scratch: Constraints and Actions
Introduction In this tutorial, the second installment of the SpriteKit From Scratch series, you learn about constraints and actions. These features are used to easily add movement and animations to your SpriteKit game while limiting the position and orientation of nodes in the game. To follow along with me, you can either use the project… Continue reading SpriteKit From Scratch: Constraints and Actions