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Your weekly list of curated design resources, brought to you by your friends at the UX Collective.

Things were still good on the InVision train, at least for us designers.

But for InVision, the writing was on the wall. Or, it should have been. These new design tools were a sign: each launched with limited prototyping capabilities, giving designers the ability to link screens and create simple interactions without having to make a trip to InVision.

Figma hit hardest, promising the kind of interaction, collaboration, commenting, and handoff features that were InVision’s stock in trade. Slowly, other players dribbled into the market, tearing away at InVision’s feature set bit by bit, including developer handoff tools like Zeplin and Marvel, as well as prototyping tools like Flinto, Framer, and ProtoPie.

I don’t know anyone using InVision Studio, and that’s too bad →
By Michael McWatters

The UX Collective is an independent ad-free design publication that elevates unheard design voices, reaching over 408,500 designers every week. Curated by Fabricio Teixeira and Caio Braga.

Editors’ picks

The iconic watches that inspired Apple Watch faces.

Food for thought

  • The service-based design org →
    “That’s it: design is a service. Design doesn’t happen in a vacuum; whether we’re art-directing a new brand campaign, producing display ads for re-targeting, writing research plans for user testing, or speccing out a new component in the design system, our work is ultimately in service of our collaborators’ goals.”
  • What Facebook fed the baby boomers →
    “The feed goes on like this — an infinite scroll of content without context. Touching family moments are interspersed with Bible quotes that look like Hallmark cards, hyperpartisan fearmongering and conspiratorial misinformation.”
  • Is it really a design system? →
    “Are we all working under different definitions of what a Design System is? We should not. Even if we had not thoroughly detailed our needs from the start (which I swear we did), there are plenty of converging definitions out there. The notion of a DS isn’t that new or complicated, is it?”

Creating a card game inside Figma. Wait, is that even possible?
By Anthony Conta

Little gems this week

Uniwidth typefaces for interface design
By Lisa Staudinger

The ‘what’ and ‘why’ of design debt
By Alicja Suska

How to estimate design work
By Marc-Oliver

The “thumb-driven design” and why UI is shifting down
By Maxim Stepanov

More top stories:

Tools and resources

300,000 faces: A visualization of the scale of COVID deaths in the United States.

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InVision hype, card game in Figma, how to estimate design work was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.


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