Game UX: the cursor that wasn’t supposed to be there

A data-backed investigation into one of console gaming’s most debated design patterns. Where it came from, who kept using it, and what ten years of releases actually show. There’s a specific kind of frustration that comes from navigating a console menu with an analog stick cursor. You know exactly what you want. The item is right… Continue reading Game UX: the cursor that wasn’t supposed to be there

How To Make Your Designs Scannable (And Why You Should)

Jakob Nielsen’s How Users Read on the Web is 25 years old this week, and one glance at an eye-tracking study will tell you its key observations are still relevant today. Simply put, users don’t read a web page; they scan it for individual words and sentences. A typical pattern shown in eye-tracking reports is that… Continue reading How To Make Your Designs Scannable (And Why You Should)

20 Informative Graphic Design Infographics I’ve Come Across

You may have known someone who only reads books with pictures. Illustrations make the most boring literature come alive. Images make reading a lot more enjoyable. Why do you think children’s books are filled with vibrant, engaging pictures? Nowadays, graphics and illustrations on text are elevated to another level. The cyber world calls data with… Continue reading 20 Informative Graphic Design Infographics I’ve Come Across