In this tutorial, Steve Caplin will explain how to use Photoshop CS6 Extended’s 3D capabilities to create 3D objects by inflating 2-dimensional photographs. Let’s get started! Tutorial Assets The following assets were used during the production of this tutorial. Lizard Beetle
Tag: Steve Caplin
Adobe Improves 3D Functionality in Photoshop CS6.1
Adobe made some rather significant changes to its 3D features in Photoshop CS6. In CS6.1, they have made a handful of tweaks that you should be aware of. These new features include a way to generate bump map textures from flat artwork, using the Normals menu; smoother previewing of soft shadows; full-image ray tracing, replacing… Continue reading Adobe Improves 3D Functionality in Photoshop CS6.1