Text in this VR GUI. http://www.mastersofpie.com/project/siemens-oculus-rift-tradeshow-experience/
Use Your Words
The written word makes up a significant portion of how we build our interfaces. Even the best GUIs use text. What happens when you don’t consider the language used in your interface? It fails. It breaks the user’s trust and in the end, costs money when visitors lack the confidence to use your product or purchase your service.
Avoid “Sign up” vs “Sign in” confusion — go for alternate verbs, phrases, syllables, and design.
A recent study showed that outside the design team, the cost of solving poor communication skills is falling on corporations. This tells us that if we want to have a competitive edge, ensure we are valuable to our team and the companies that employ us, we should invest in our own communication skills.
For our immediate work, we can start reminding ourselves why this is important for interface designers with examples from The User Experience of Good Content .
And this quote from Jeffrey Zeldman.
“Man this person is talking about type, why do I care.” You do care, because the product that you’re creating is rendered in type, so you care very much.
Zeldman is interviewed on topics that include the role of design finally being so highly valued that production work is drying up because corporations are bringing talent in-house.
The average person with a smartphone or laptop and a stable internet connection probably spends more time interacting with typography in a single day than with food, music, and family combined.
Get a refresher on the basics of good online type with this 5 point primer from Studio Function.
Like Steve Krug before him, Nick Babich taps the wellspring of interaction fundamentals with current examples to support his articles. I recommend you follow him on Medium. Easy to digest, valuable material. Here is his deep dive into Progress Indicators.
“Good progress indicators always give some type of immediate feedback. They notify users that the app needs more time to process the user action, and tell (approximately) how much time it will take.”