iDevie
September 2021
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Step 10

Group all city layer by selecting layers and press Cmd/Ctrl + G or use “Create a new group” icon at the bottom of Layer panel. Hold Cmd/Ctrl and click on brush spot thumbnail in Layer panel to create a selection. Add a layer mask to city group to hide all except spot area. Use black hard brush on layer mask to clean up some buildings.

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Step 11

Add a bit of color to the city. Go to Layer > New Adjustment Layer > Hue/Saturation… Check “Colorize” and set Hue: 203, Saturation: 100%, Lightness: +25% and clip this layer to the group. Change layer Blending Mode to “Multiply”. Add another adjustment layer “Brightness/Contrast” with the settings Brightness: +25, Contrast: -40 and clip this layer.

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Step 12

Place model’s image into working document (File > Place…/Place Embedded) above background and city. Move layer a little lower that the legs disappeared beyond the boundaries of the working area. Rotate image on 2.38 degrees. Try to position the model in the center of the picture.

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Step 13

With Pen Tool (P) create a neat path around model and from this selection make a vector mask. This type of mask is needed in order to be able to remove part of the model on a layer mask. Add a layer mask and with soft round, black, 100% Opacity Brush Tool (B) remove legs until city spot.

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Step 14

Before proceeding Photo manipulation, I created lighting on a model. To do this, I created two “Exposure” adjustment layers. For first layer I set Exposure to -0.90 and for second Exposure: +0.58 and clip both layer to a model (for a correct lighting, always use the same value for both layers. In my case it was severely hard transitions of light and shadow, so I do not follow this rule). Fill adjustment layer mask with black color (select layer mask and go to Edit > Fill > Color…). Now, everything is simple. Use a Brush Tool (B) on both layers with white color and different values of Opacity to create lighting. For such a technique can also be used “Curves” and “Levels” adjustment layers.

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Step 15

Now time for a render. I created several abstract images in Cinema 4D specifically for this picture. And now I share it with you :). Let’s start with wireframes. Place image “3” from folder “Wireframes” below model layer (File > Place…/Place Embedded). In Free Transform Mode resize it like shown in image below. Change layer Blending Mode to “Multiply” and add as clipping mask (Cmd/Ctrl + Opt/Alt + G) adjustment layer “Levels” (Layer > New Adjustment Layer > Levels…). Set for midtones: 0.27. This will help show the lines of wireframe. Play with rotation to find interesting form.

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Step 16

Continue adding abstract render. The set includes 7 different images so you can use all of them. Most of all, I used “Line1” and “Line2” images. To create composition in the background I use 3 copy of “Line1” image. Play around Rotation and Scale Tools to create interesting and dynamic composition near the model. To create the depth and volume I have add to the very first image adjustment layer “Brightness/Contrast” with the settings Brightness: -75, Contrast: +40 and clip this layer. I group all images into one group “C4D” (Cmd/Ctrl + G).




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