How motion capture and 3D is transforming film and TV

Motion capture (or mo-cap) has become a game-changer in the world of film and TV, turning the impossible into reality. This technology records every motion and expression to create performances that feel real, even when the characters aren’t. Famous examples of this include Gollum from The Lord of the Rings trilogy and Davy Jones from Pirates of the Caribbean.

Andy Serkis as Gollum, pioneering motion capture performance that revolutionized digital acting in The Lord of the Rings. (Image Credit: New Line Cinema)Andy Serkis as Gollum, pioneering motion capture performance that revolutionized digital acting in The Lord of the Rings. (Image Credit: New Line Cinema)Andy Serkis as Gollum, pioneering motion capture performance that revolutionized digital acting in The Lord of the Rings. (Image Credit: New Line Cinema)

In this article, we’ll explore how motion capture works, the magic behind those lifelike animations, and why it’s become a go-to tool for filmmakers. Whether you’re a movie fan, an aspiring animator, or just curious about the tech behind your favourite films, this guide will break down everything you need to know about motion capture and its role in crafting unforgettable cinematic experiences.

So, what is motion capture?

Motion capture (often shortened to mo-cap) is a technology used to record human movements and bring them into digital environments. It’s the secret behind some of the most stunning performances in film and TV, allowing actors’ movements to be translated into animated characters with incredible accuracy. To better understand how this works, let’s break down the key areas of motion capture:

Capturing body movements

Actors wearing motion capture suits at The Imaginarium Studios, capturing realistic movements for digital characters. (Image Credit: The Imaginarium Studios)Actors wearing motion capture suits at The Imaginarium Studios, capturing realistic movements for digital characters. (Image Credit: The Imaginarium Studios)Actors wearing motion capture suits at The Imaginarium Studios, capturing realistic movements for digital characters. (Image Credit: The Imaginarium Studios)

Actors wear suits with markers or sensors that track their movements in real-time using surrounding cameras. These suits are often covered in reflective markers or embedded with sensors that emit signals, which are picked up by an array of cameras or sensors surrounding the performance area.

This setup allows the system to record precise data about the actor’s movement, such as the speed, angle, and position of their limbs. This data is applied to a digital skeleton, allowing animators to create accurate, lifelike animations for complex scenes.

Facial capture and expressions

Facial motion capture for Hellblade: Senua’s Saga at Cubic MotionFacial motion capture for Hellblade: Senua’s Saga at Cubic MotionFacial motion capture for Hellblade: Senua’s Saga at Cubic Motion

Facial capture records the subtle movements of an actor’s face, such as eye blinks and lip movements, using head-mounted cameras or facial markers. 

This allows animators to create characters that convey authentic emotions, making the audience connect with them on a deeper level. Films like Avatar and The Lion King (2019) utilized advanced facial capture techniques to deliver performances that felt incredibly life like. 

Environmental and object capture

Motion capturing a horse for Love, Death & Robots to achieve lifelike animation (Image Credit: Netflix)Motion capturing a horse for Love, Death & Robots to achieve lifelike animation (Image Credit: Netflix)Motion capturing a horse for Love, Death & Robots to achieve lifelike animation (Image Credit: Netflix)

Motion capture isn’t limited to human performances, it can also be used to record the movements of props, animals, or even environmental elements like trees swaying in the wind. For instance, in animated or fantasy films, motion capture can track the movement of an actor interacting with a virtual object, like swinging a sword or riding a digital creature.

By capturing these interactions, filmmakers can ensure that the physics of their digital world match the real world, adding another layer of realism to the final product. This approach is especially useful in scenes where physical props are replaced or enhanced by digital counterparts in post-production.

How motion capture works

Step 1: Preparation and setup

Actors wearing motion capture suits at The Imaginarium StudiosActors wearing motion capture suits at The Imaginarium StudiosActors wearing motion capture suits at The Imaginarium Studios

The process begins with outfitting the actors in specialized suits covered with markers or sensors. These suits are designed to track every movement of the performer’s body. Markers can be reflective balls attached to the suit or embedded sensors that emit signals, allowing cameras or sensors to track their position in 3D space. The capture environment is carefully set up with multiple cameras placed around the performance area to ensure every angle is covered.

Step 2: Recording the performance

Recording a motion capture performance on a computer at The Imaginarium Studios, translating real movements into digital dataRecording a motion capture performance on a computer at The Imaginarium Studios, translating real movements into digital dataRecording a motion capture performance on a computer at The Imaginarium Studios, translating real movements into digital data

Once the setup is complete, the actor’s performance is recorded in real time. As the actor moves, the cameras capture the markers’ positions, tracking the movement of every limb and joint with high precision. The data collected includes detailed information on the speed, angles, and coordinates of each marker, creating a digital skeleton that mirrors the actor’s actions.

For facial capture, the actor may wear a head-mounted camera or have small markers placed on their face. This setup captures even the smallest expressions, like a smile or a raised eyebrow, adding emotional depth to the character.

Step 3: Data processing and clean-up

Adding texture to a CGI character at The Imaginarium StudiosAdding texture to a CGI character at The Imaginarium StudiosAdding texture to a CGI character at The Imaginarium Studios

After the performance is captured, the raw data undergoes processing to convert the recorded movements into usable animation data. This involves “cleaning up” the data to remove any errors or noise that occurred during the recording, such as marker occlusion or jitter. The cleaned data is then mapped onto a digital model, effectively transferring the captured performance onto the character.

Step 4: Mapping and animation

Tatiana Maslany’s facial motion capture is mapped onto She-Hulk’s face, bringing the character’s expressions to life. (Image Credit: Marvel Studios)Tatiana Maslany’s facial motion capture is mapped onto She-Hulk’s face, bringing the character’s expressions to life. (Image Credit: Marvel Studios)Tatiana Maslany’s facial motion capture is mapped onto She-Hulk’s face, bringing the character’s expressions to life. (Image Credit: Marvel Studios)

With the data processed, animators map the captured movements onto 3D character models, which are designed to match the actor’s movements as closely as possible. This step is crucial for ensuring the character behaves naturally, whether it’s a human, creature, or even a fantastical being. Animators can adjust the movements as needed, tweaking poses or expressions to fit the story’s needs.

Step 5: Real-time feedback and adjustments

Latest technology allows for motion capture in real-time for games like Hellblade: Senua’s SacrificeLatest technology allows for motion capture in real-time for games like Hellblade: Senua’s SacrificeLatest technology allows for motion capture in real-time for games like Hellblade: Senua’s Sacrifice

Thanks to modern software, directors and animators can see a real-time representation of how the performance looks on the digital character. This immediate feedback allows for quick adjustments, like modifying the actor’s movements or refining the camera angles, without having to redo entire scenes. Real-time engines, like Unreal Engine, are often used for this purpose, making the process more interactive and dynamic.

Step 6: Final integration and rendering

Unreal Engine 5 tech demo for Hellblade 2: Senua’s Saga shows how realistic the motion capture results can beUnreal Engine 5 tech demo for Hellblade 2: Senua’s Saga shows how realistic the motion capture results can beUnreal Engine 5 tech demo for Hellblade 2: Senua’s Saga shows how realistic the motion capture results can be

Once all adjustments are made, the final step involves integrating the motion capture data into the larger digital environment. Whether it’s a fight scene set in a fantasy world or a quiet moment between characters, the captured performance is rendered with realistic lighting, textures, and effects. The result is a seamless blend of live-action performance and digital animation that brings characters to life in ways that traditional animation alone cannot achieve.

Applications in film and TV

Character animation

Andy Serkis brings Caesar to life in Planet of the Apes, using motion capture technology to deliver an unforgettable performance. (Image Credit: 20th Century Fox)Andy Serkis brings Caesar to life in Planet of the Apes, using motion capture technology to deliver an unforgettable performance. (Image Credit: 20th Century Fox)Andy Serkis brings Caesar to life in Planet of the Apes, using motion capture technology to deliver an unforgettable performance. (Image Credit: 20th Century Fox)

One of the most popular uses of motion capture is in animating digital characters, from realistic humans to fantastical creatures. Mo-cap captures the nuances of an actor’s performance, translating it into a believable digital persona.

Iconic characters like Gollum from The Lord of the Rings, Caesar from Planet of the Apes, and Thanos in the Marvel Cinematic Universe all relied on motion capture to deliver lifelike performances that connect with audiences on an emotional level. It’s not just about movement; it’s about capturing the essence of an actor’s performance and infusing it into a digital character.

Stunt work and action scenes

Stunt work motion capture at Platige Image StudioStunt work motion capture at Platige Image StudioStunt work motion capture at Platige Image Studio

Motion capture is also widely used to create complex stunt sequences and action scenes. Instead of risking actors’ safety with dangerous stunts, mo-cap allows performers to safely execute high-intensity movements in a controlled environment. 

These captured movements are then applied to digital doubles or creatures, enabling breathtaking action that blends seamlessly with live-action footage. From superhero battles to intricate fight choreography, motion capture helps filmmakers push the limits of what’s possible on screen.

Digital doubles and de-aging

Robert De Niro in The Irishman, alongside the digitally de-aged version of his character. (Image Credit: Netflix)Robert De Niro in The Irishman, alongside the digitally de-aged version of his character. (Image Credit: Netflix)Robert De Niro in The Irishman, alongside the digitally de-aged version of his character. (Image Credit: Netflix)

Motion capture is increasingly used to create digital doubles of actors, allowing for de-aging, body doubling, or even recreating performances when actors are unavailable. 

Films like Gemini Man and The Irishman used mo-cap to make older actors appear younger, blending their real performances with digital enhancements. Motion capture provides the flexibility to modify an actor’s appearance or replicate their movements in ways that traditional methods can’t achieve.

Enhancing CGI creatures and non-human characters

Jake Sully and Neytiri, the central characters of Avatar (Image Credit: 20th Century Studios)Jake Sully and Neytiri, the central characters of Avatar (Image Credit: 20th Century Studios)Jake Sully and Neytiri, the central characters of Avatar (Image Credit: 20th Century Studios)

Creating realistic non-human characters, like dragons, aliens, or robots, often relies on motion capture to bring these beings to life. By capturing the movements of animals or humans, animators can infuse a sense of realism into these creatures, making them more believable. Films like Avatar and King Kong have used mo-cap extensively to ensure that even the most fantastical creatures move with lifelike grace and authenticity.

A brief history of motion capture

Motion capture has evolved significantly from its early days to become a cornerstone of modern filmmaking and animation. Here’s a condensed look at its development:

Early beginnings: Rotoscoping (1910s-1930s)

Betty Boop, the iconic cartoon character known for her playful charm captivated audiences in the 1930s (Image Credit: Fleischer Studios)Betty Boop, the iconic cartoon character known for her playful charm captivated audiences in the 1930s (Image Credit: Fleischer Studios)Betty Boop, the iconic cartoon character known for her playful charm captivated audiences in the 1930s (Image Credit: Fleischer Studios)

The roots of motion capture lie in rotoscoping, a technique developed in the 1910s by Max Fleischer. Animators traced over live-action footage frame by frame to replicate realistic movements, used notably in Betty Boop and the Superman cartoons. Although not true mo-cap, it set the foundation for capturing human movement.

Analog motion capture (1970s-1980s)

The Lord of the Rings (1978), an animated adaptation of J.R.R. Tolkien’s epic tale (Image Credit: Ralph Bakshi Productions)The Lord of the Rings (1978), an animated adaptation of J.R.R. Tolkien’s epic tale (Image Credit: Ralph Bakshi Productions)The Lord of the Rings (1978), an animated adaptation of J.R.R. Tolkien’s epic tale (Image Credit: Ralph Bakshi Productions)

In the 1970s and 80s, early analog systems began tracking movements using markers and light sensors. This era saw films like Ralph Bakshi’s The Lord of the Rings (1978) blend early motion capture with traditional animation, pushing the boundaries of what was technically possible.

Digital revolution: Optical capture (1990s)

Gollum in The Lord of the Rings: The Two Towers, brought to life by Andy Serkis’s iconic motion capture performance. (Image Credit: New Line Cinema)Gollum in The Lord of the Rings: The Two Towers, brought to life by Andy Serkis’s iconic motion capture performance. (Image Credit: New Line Cinema)Gollum in The Lord of the Rings: The Two Towers, brought to life by Andy Serkis’s iconic motion capture performance. (Image Credit: New Line Cinema)

The 1990s marked the transition to digital motion capture with optical systems using cameras to track reflective markers. Jurassic Park (1993) hinted at mo-cap’s potential, but it was Gollum in The Lord of the Rings: The Two Towers (2002) that revolutionized the field. Andy Serkis’s performance brought emotional depth to a digital character, showcasing mo-cap’s ability to convey lifelike performances.

Performance capture and real-time rendering (2000s-2020s)

Caesar in Dawn of the Planet of the Apes, portrayed by Andy Serkis using advanced motion capture to deliver a powerful and emotional performance. (Image Credit: 20th Century Fox)Caesar in Dawn of the Planet of the Apes, portrayed by Andy Serkis using advanced motion capture to deliver a powerful and emotional performance. (Image Credit: 20th Century Fox)Caesar in Dawn of the Planet of the Apes, portrayed by Andy Serkis using advanced motion capture to deliver a powerful and emotional performance. (Image Credit: 20th Century Fox)

Motion capture evolved into performance capture, recording full-body and facial movements simultaneously. Avatar (2009) set new standards by capturing the complete emotional range of actors, while films like Dawn of the Planet of the Apes (2014) refined the art of digital performance. Real-time engines like Unreal Engine enabled immediate feedback, blending live-action with virtual elements.

Key technologies used in motion capture

Motion capture relies on a combination of advanced technology and specialized equipment to capture and translate human movements into digital data. From suits and cameras to software that processes the data, each piece of technology plays a critical role in making mo-cap work effectively.

Motion capture suits and markers

The motion capture suit used in Hellblade: Senua’s Sacrifice (Image Credit: Ninja Theory)The motion capture suit used in Hellblade: Senua’s Sacrifice (Image Credit: Ninja Theory)The motion capture suit used in Hellblade: Senua’s Sacrifice (Image Credit: Ninja Theory)

At the heart of any motion capture system is the suit worn by the actor, designed to track every movement in real-time. These suits are often covered with reflective markers or embedded with sensors that detect motion. Reflective markers are small, lightweight balls that reflect infrared light emitted by surrounding cameras, allowing the system to pinpoint their exact position. 

Alternatively, some suits use inertial sensors, which track movement through accelerometers and gyroscopes, offering greater freedom of movement without the need for external cameras.

Cameras and tracking systems

3D face scanning with cameras at Pixel Light Studio3D face scanning with cameras at Pixel Light Studio3D face scanning with cameras at Pixel Light Studio

Cameras are a crucial component of optical motion capture systems. Multiple cameras are strategically placed around the capture area to track the markers on the actor’s suit. These cameras emit infrared light, which reflects off the markers and sends back data on their position and movement. High-end systems, such as those from Vicon or OptiTrack, use a network of high-speed cameras to capture data with incredible precision and accuracy.

Markerless Capture

Intel’s RealSense enables markerless motion capture, allowing for natural movement tracking without the need for traditional markersIntel’s RealSense enables markerless motion capture, allowing for natural movement tracking without the need for traditional markersIntel’s RealSense enables markerless motion capture, allowing for natural movement tracking without the need for traditional markers

For markerless capture, depth cameras, like Microsoft’s Kinect or Intel’s RealSense, can track movements without the need for special suits or markers. These systems use a combination of depth sensing and AI to detect and record human movement, making them ideal for applications that require a more natural performance environment.

Facial capture equipment

Idris Elba wearing facial motion capture equipment from Imaginarium Studios for his role in Cyberpunk 2077 Idris Elba wearing facial motion capture equipment from Imaginarium Studios for his role in Cyberpunk 2077 Idris Elba wearing facial motion capture equipment from Imaginarium Studios for his role in Cyberpunk 2077

To capture facial expressions, actors often wear head-mounted cameras (HMCs) or have small markers placed on their faces. HMCs are equipped with one or more small cameras that focus on the actor’s face, capturing subtle expressions and lip movements as they perform. This data is crucial for creating believable, emotionally resonant digital characters. Systems like Faceware or Dynamixyz are commonly used in the industry to record facial performances with incredible detail.

Conclusion

Davy Jones from Pirates of the Caribbean, another classic motion capture character brought to life by Bill Nighy’s performance (Image Credit: Disney)Davy Jones from Pirates of the Caribbean, another classic motion capture character brought to life by Bill Nighy’s performance (Image Credit: Disney)Davy Jones from Pirates of the Caribbean, another classic motion capture character brought to life by Bill Nighy’s performance (Image Credit: Disney)

Motion capture has revolutionized film and TV, allowing creators to bring characters and scenes to life with unparalleled realism. By blending advanced technology with human performance, mo-cap captures the subtle performances of movement and emotion, making digital characters feel authentic. 

Motion capture technology continues to lead the way in cinematic innovation. Whether it’s enhancing CGI creatures, creating digital doubles, or crafting entire virtual worlds, it is innovating the future of storytelling in ways that captivate and inspire audiences worldwide.